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It's 150 ms for a sprinter to react to a starting gun. So initially 150 ms to push a button some aim down site time and snap to the target up to 6x scope. M&K is 150 ms to start moving the mouse to position + aim down site time. Sometimes you'll get good flicks, but never be as consistent as a controller assist at the push of a button. It can keep being done every 200 milliseconds, but spamming 3-4 times a target will degrade it. Obviously that's not enough so less recoil/sway and you're already dead after 2 bursts from most weapons.
Honestly though I don't think that's the worst result. I'm betting the real killer feature is assisting low visibility as long as it can see a smidge of your character model. Is that a player? Idk lets push a button and find out.
Praise Dice
The 880 and 428 are getting abused right now. It makes no sense to have weapons like that with aim assist.
Anyone easily can see how console players are performing vs MnK players just by using accuracy and HS% rates that are publically available.
I have played with several streamers, some who play on console and some who play on PC, and I would say relative skill-wise, they are very comparable. However, accuracy stats tell a totally different story. Here are two I just played with the other day:
PC Player - KD 8.9, HS% 14.6% (led server using VHX-D3)
Console Player - KD 3.9, HS% 21.7% (led server using the 880)
On almost every weapon, the console players have both better accuracy AND better HS% by several percent. So if they were to encounter each other head to head, the console player will win more times than not, every time.
Then I compared the console numbers to one of the best PC players in the game, someone who has a ridiculous amount of hours in the game, and was one of the first to hit S999. When above-average console players have better accuracy and HS% than him, that's a problem. The playing field is not even.
- 2 years ago
Would someone post the settings that these console players use to gain these super snap/auto aim abilities?
I would like to test them out.
- 2 years ago
@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it. The single and only major benefit from aim-assist is getting to snap to someone's body, so it basically only benefits extremely low TTK weapons, like shotguns which are instant or DMRs. And that's why you are suddenly seeing a ton of people using the M39 EMR.
That data is meaningless. Assuming aim-assist even factored into headshots, it would still be meaningless because you didn't provide a total number of kills. And even with a total number of kills, it would, yet again, still be meaningless. Skilled players should have around a ~25-30% HS rate TOTAL, as in, of every single kill they have ever gotten with all weapons. In a single match? That could be 50-60% HS kill rate, if they didn't get a ton of kills. The more kills they have in a match, the lower that number will go, so I would be willing to bet that PC player killed significantly more than the console player. I also bet I've had some matches with ~90% headshot kill rates when I've been sniping, honestly. And that still means absolutely nothing. Hell, I have a 30% HS kill rate with the AK24 over 500 kills and a 76.5% HS kill rate with the DXR over 100 kills on PC. Compared to such a tiny sample size as in a single match, 21% isn't even that high of a HS rate when many people can have well over that amount for their entire lifetime stats.
Plus, how do you even know it was a console player? If they had the Xbox icon, it could have been someone playing through GamePass on PC.- RaginSam2 years agoSeasoned Ace
@SVND0WN wrote:@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it.
That's just absurd. So you wouldn't mind it being tuned back down in line with the other Battlefield games then?
Snapping to a target is such a huge advantage, and how do you think PC players aim exactly? We don't just snap to people and lock onto their heads either. I primarily aim for center mass and the recoil will naturally pull you up towards their head a bit. If someone is head-glitching or I can only see their head, then yeah, that's what I'm aiming at. It's much safer and easier to be consistent when aiming for center mass however.
Let's also not ignore the fact that controller players get a 25% reduction in recoil. You get snap onto target, which is 4x the distance of previous BF games, and then you also have a 25% reduction of recoil! To further help you stay on target, you also get slow-down and finally rotational assist. While PC players get absolutely ZERO assist.
The problem isn't just Console players, it's people using controllers. On Console you can only use a controller, so it's safe to assume that's what people are using, and it's just the easiest to correlate some of these crazy shots people are pulling off with controllers. Just to throw it in there, you can use MnK on Console as well with a Xim or other devices. You have access to many different cheap products that reduce the recoil further.
The statistics do matter and are accurate. You can look up different stats for different games, but generally controller players with strong assist mechanics do out perform mouse players on raw accuracy stats. There's a lot of different things that go into being a good FPS player, and aiming is just one of them, but it is one the most important factors.
Even if you have the best decision making, and great positioning, if you can't land shots, you're not going to do that well either. It's not that Console players or controller players are vastly outperforming mouse players in a round. It's that out of my 10 deaths that round 8 of them felt extremely cheap and unavoidable. There was nothing to learn from that experience, nor is there anything I can change to better myself. I'm getting tracked through the edge of the wall before I can even see them, and they're killing me with ANY weapon in one update.
- 2 years ago
@RaginSam wrote:
@SVND0WN wrote:@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it.
Snapping to a target is such a huge advantage, and how do you think PC players aim exactly? We don't just snap to people and lock onto their heads either. I primarily aim for center mass and the recoil will naturally pull you up towards their head a bit. If someone is head-glitching or I can only see their head, then yeah, that's what I'm aiming at. It's much safer and easier to be consistent when aiming for center mass however.
But y'all get to use your whole entire arm vs our poor little thumbs KEKL /s
- 2 years ago
@SVND0WN wrote:@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it. The single and only major benefit from aim-assist is getting to snap to someone's body, so it basically only benefits extremely low TTK weapons, like shotguns which are instant or DMRs. And that's why you are suddenly seeing a ton of people using the M39 EMR.
That data is meaningless. Assuming aim-assist even factored into headshots, it would still be meaningless because you didn't provide a total number of kills. And even with a total number of kills, it would, yet again, still be meaningless. Skilled players should have around a ~25-30% HS rate TOTAL, as in, of every single kill they have ever gotten with all weapons. In a single match? That could be 50-60% HS kill rate, if they didn't get a ton of kills. The more kills they have in a match, the lower that number will go, so I would be willing to bet that PC player killed significantly more than the console player. I also bet I've had some matches with ~90% headshot kill rates when I've been sniping, honestly. And that still means absolutely nothing. Hell, I have a 30% HS kill rate with the AK24 over 500 kills and a 76.5% HS kill rate with the DXR over 100 kills on PC. Compared to such a tiny sample size as in a single match, 21% isn't even that high of a HS rate when many people can have well over that amount for their entire lifetime stats.
Plus, how do you even know it was a console player? If they had the Xbox icon, it could have been someone playing through GamePass on PC.Snap to body + recoil of any weapon = HS. Also, the accuracy rates are similar in that the tracking of moving targets is very similar.
I was comparing known PC players and known console players that I have actually played with. All whom are really good in their own right. What I noticed was the console player had similar kills and KD but when it came to accuracy and HS%, he was higher than PC players and higher than literally the best PC players. There are obviously a lot of factors that go into those stats, preferred weapons, etc, but when I compared like weapons, the majority of the time, the console player had better stats across the board than the PC player. Not all the weapons, but majority of them.
If aim assist is supposed to level the playing field, it should not make console players' aiming stats (accuracy and HS%) better than a comparable PC player, and definitely not make them better than the best PC player on the planet. I am an above-average player, have been playing FPS for a long time, have a 2.0 KD and top 1% PTFOing, yet I would be beaten 1v1 by at least 75% of console players when we are shooting at each other with the same weapon from the same distance solely due to aim assist.- 2 years ago
Seeing recent controller vids is just insane, it looks 100% like an aimbot at this point who looks at this and thinks yeah that looks fine. G428 very tricky on PC but you watch console any range just snaps and follows perfectly, where pc misses a few shots massively increasing TTK the controller just 2 taps anything. Beyond insane atm.
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