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@SVND0WN wrote:@AdamonicThe aim-assist does not snap to heads. It only snaps to bodies, which is one of the downsides of using it.
That's just absurd. So you wouldn't mind it being tuned back down in line with the other Battlefield games then?
Snapping to a target is such a huge advantage, and how do you think PC players aim exactly? We don't just snap to people and lock onto their heads either. I primarily aim for center mass and the recoil will naturally pull you up towards their head a bit. If someone is head-glitching or I can only see their head, then yeah, that's what I'm aiming at. It's much safer and easier to be consistent when aiming for center mass however.
Let's also not ignore the fact that controller players get a 25% reduction in recoil. You get snap onto target, which is 4x the distance of previous BF games, and then you also have a 25% reduction of recoil! To further help you stay on target, you also get slow-down and finally rotational assist. While PC players get absolutely ZERO assist.
The problem isn't just Console players, it's people using controllers. On Console you can only use a controller, so it's safe to assume that's what people are using, and it's just the easiest to correlate some of these crazy shots people are pulling off with controllers. Just to throw it in there, you can use MnK on Console as well with a Xim or other devices. You have access to many different cheap products that reduce the recoil further.
The statistics do matter and are accurate. You can look up different stats for different games, but generally controller players with strong assist mechanics do out perform mouse players on raw accuracy stats. There's a lot of different things that go into being a good FPS player, and aiming is just one of them, but it is one the most important factors.
Even if you have the best decision making, and great positioning, if you can't land shots, you're not going to do that well either. It's not that Console players or controller players are vastly outperforming mouse players in a round. It's that out of my 10 deaths that round 8 of them felt extremely cheap and unavoidable. There was nothing to learn from that experience, nor is there anything I can change to better myself. I'm getting tracked through the edge of the wall before I can even see them, and they're killing me with ANY weapon in one update.
Aim assist to body is okay on most weapons. It is too much on low or alpha TTK weapons, such as DMRs and shotguns. The tolerances need to be tweaked for each weapon class and then aim assist will be totally fine.
And I have no idea what universe you are living in where console players with controllers are "statistically" better than MnK players. You don't see esports players giving up MnK to use a controller vs. MnK players. This sounds like a giant you issue. The aim assist isn't even close to how bad you are making it out to be, even though it is definitely a problem on specific weapons.
- RaginSam2 years agoSeasoned Ace
@SVND0WN wrote:
@RaginSamIf you are always aiming center mass, then that's you, it has nothing to do with pc vs. console aim assist. You will get outgunned every single time by someone that is only hitting your head while you are aiming center of mass and hoping the gun will aim for you instead.
Aim assist to body is okay on most weapons. It is too much on low or alpha TTK weapons, such as DMRs and shotguns. The tolerances need to be tweaked for each weapon class and then aim assist will be totally fine.
And I have no idea what universe you are living in where console players with controllers are "statistically" better than MnK players. You don't see esports players giving up MnK to use a controller vs. MnK players. This sounds like a giant you issue. The aim assist isn't even close to how bad you are making it out to be, even though it is definitely a problem on specific weapons.It's not a "me" thing. It's how people aim. I've been playing shooters all my life and depending on the game, you aim for center mass. In slower, more tactical type games like CSGO or Valorant is when you'd typically aim for the head specifically. The faster the movement, the more you aim for center mass. It really depends on the game and situation. There's a lot of nuance to that conversation if we're actually going to focus on that.
Why should there be any assist that snaps you onto target to begin with? How strong should it be? Why is it significantly stronger in BF2042? The problem is that no controller/console player ever wants to concede that any of the assist maybe too strong. They never want to compromise in the slightest.
You must not follow esports then. How many players, that play for money mind you, have switched to using controllers in Apex, Fornite, and COD? One of the most successful Apex pros switched to a controller last year because it was much easier to be consistent with it. Halo Infinite, and I've heard the others as well, is nearly impossible to be competitive when using a mouse. The aim assist is just way too strong to compete with.
In Halo specifically, controller players have FAR higher accuracy stats then similarly ranked mouse players. You can look that one up yourself and find that graph, it's very easy to find.
- Alethes2 years agoSeasoned Ace@RaginSam I concede (as I have before) that a.a. is too strong. It can be more of a liability—if not properly tuned—than a benefit. PC players should try it at some point (at a friend's place). I also concede that in rare occasions Console players will have an edge.
All that said, PC players must concede that under laws of physics it is far, far easier to aim on M&K than with a controller: hand movement on a flat i.e. linear two-dimensional plane vs. thumbs on a rotational three-dimensional space.
It is an unwinnable argument. Devs try to balance what cannot be balanced. Crossplay On will always be unnerving and unfair. - 2 years ago@RaginSam It is completely a you thing. I've been playing shooters competitively since Halo CE on PC in 2001 and UT2k4 after that. Even in UT2k4 you would always try to aim for the head (and this was a massive topic in the community because of how the headshot hitboxes were). Destiny 2 PVP currently has the most fast-paced FPS gameplay at a level that makes BF2042 look like it's a toddlers game and even in that you always go for headshots. Consistently landing headshots is what differentiates average players from the best players. It's what gives you the biggest advantage out of anything else because assuming all things equal, the first person to land a headshot always wins. It is the reason things like Aimlabs and Kovaaks exist. In BF2042, a headshot means one or even two bullets that you do not need to fire to score a kill even if you only land body shots after.
The assist doesn't give a significant advantage over PC with 90% of the guns in the game. On DMRs and shotguns specifically it can be abused in specific parts of specific maps. That's it. Otherwise, it could potentially put someone at a disadvantage at worst. It probably should not be increased any more than it currently is and the tolerances should be loosened when using DMRs in my opinion, but in the current state it is pretty fine. Shotguns don't matter because they aren't useful in the vast majority of scenarios.
Apex is a specific case because the aim assist physical rotates your character to face enemies. The aim assist in BF2042 isn't even remotely close to that. So yeah, it makes complete sense with how close up a lot of fights are in Apex that the aim assist there could be abused in really aggressive ways. Can't really speak on COD/Fortnite/Halo Infinite because I'm not interested in those games and haven't played them. If they also have the rotational aim assist then it would apply the same as with Apex, but that isn't even really a "controller vs. mnk" debate, it's a "using auto piloting aim assist vs. manual aim" debate at that point. - RaginSam2 years agoSeasoned Ace
@SVND0WN wrote:
@RaginSamIt is completely a you thing. I've been playing shooters competitively since Halo CE on PC in 2001 and UT2k4 after that. Even in UT2k4 you would always try to aim for the head (and this was a massive topic in the community because of how the headshot hitboxes were). Destiny 2 PVP currently has the most fast-paced FPS gameplay at a level that makes BF2042 look like it's a toddlers game and even in that you always go for headshots. Consistently landing headshots is what differentiates average players from the best players. It's what gives you the biggest advantage out of anything else because assuming all things equal, the first person to land a headshot always wins. It is the reason things like Aimlabs and Kovaaks exist. In BF2042, a headshot means one or even two bullets that you do not need to fire to score a kill even if you only land body shots after.
The assist doesn't give a significant advantage over PC with 90% of the guns in the game. On DMRs and shotguns specifically it can be abused in specific parts of specific maps. That's it. Otherwise, it could potentially put someone at a disadvantage at worst. It probably should not be increased any more than it currently is and the tolerances should be loosened when using DMRs in my opinion, but in the current state it is pretty fine. Shotguns don't matter because they aren't useful in the vast majority of scenarios.
Apex is a specific case because the aim assist physical rotates your character to face enemies. The aim assist in BF2042 isn't even remotely close to that. So yeah, it makes complete sense with how close up a lot of fights are in Apex that the aim assist there could be abused in really aggressive ways. Can't really speak on COD/Fortnite/Halo Infinite because I'm not interested in those games and haven't played them. If they also have the rotational aim assist then it would apply the same as with Apex, but that isn't even really a "controller vs. mnk" debate, it's a "using auto piloting aim assist vs. manual aim" debate at that point.If you can't admit that the snap onto target isn't over-tuned then we can't have a good faith discussion about it and there's nothing left for you and I to discuss. I also have a hard time taking someone serious that claims to have grown up playing arena shooters, but now prefers to play with a controller? If you truly played on PC for that long, and played at a high level, how on Earth do you end up preferring a controller to a mouse? It feels awful to me to use a controller once I got used to playing with a mouse. I grew up on console and played that for years. If I could only play shooters, but had to use a controller, I'd find a new hobby.
You refuse to use any nuance in this conversation. It's not a black and white topic when talking about aiming. It really depends on the game, weapon, how aggressive you're pushing, and so many other factors. I try to aim between the shoulders lined up with the mid-line of an enemy. So if you made a cross going from their head and across their shoulders, I aim for the middle of that. I call that center of mass, but others might call that something different. You can look up my stats and compare them to yours. I get head-shots plenty of the time and I must be doing something right. Your profile only has like 127 hours of playtime. Is that your only account?
I used to play a lot of Destiny 2 and mainly focused on PvP. I was top 500 in several different playlist and probably had somewhere around 4k hours in that game between a couple different accounts. D2 PvP is a complete joke, hence why I don't play it anymore. Peer to peer is just pure trash and is so easy to abuse. Tons of streamers from the EU would play on the NA servers and abuse the hell out of the P2P to gain a huge peekers advantage. Destiny also has bullet magnetism and some of the STRONGEST aim assist I've tried. I would argue that BF2042 plays a lot faster actually. Crank that FOV up and play Redacted.
- Alethes2 years agoSeasoned Ace
@RaginSam wrote:(...) If you truly played on PC for that long, and played at a high level, how on Earth do you end up preferring a controller to a mouse? It feels awful to me to use a controller once I got used to playing with a mouse. I grew up on console and played that for years. If I could only play shooters, but had to use a controller, I'd find a new hobby. (...)
Well, the debate on the inherent difficulties in aiming with a controller vs. M&K is then over, isn't it...?
- 2 years ago
Nice, let's reduce the snap aim cooldown to 200ms which is faster than any TTK for SMG, AR, or LMGs, so the cooldown would be done before you kill the first target.
https://twitter.com/BFBulletin/status/1725891148584026479?s=20
- 2 years ago
@Adamonic wrote:Nice, let's reduce the snap aim cooldown to 200ms which is faster than any TTK for SMG, AR, or LMGs, so the cooldown would be done before you kill the first target.
https://twitter.com/BFBulletin/status/1725891148584026479?s=20
I'm not a console player, can you explained what is to snap?
I saw that twitt but I dont know what is snap cooldown 🤒
- RaginSam2 years agoSeasoned Ace@Natilla4Real It literally snaps your reticle quickly onto a target.
Imagine a box around your opponent that's more than double their size, long as you're inside of that box, you crosshair will snap to them.
The cooldown is how often that mechanic is allowed to pull you onto target. At 200ms, or 1/5 of a second, it will pull you onto target and refresh faster then you can kill someone in the game with most weapons. Basically, the cooldown doesn't do anything at 200ms. - 2 years ago
@RaginSam wrote:
@Natilla4RealIt literally snaps your reticle quickly onto a target.
Imagine a box around your opponent that's more than double their size, long as you're inside of that box, you crosshair will snap to them.
The cooldown is how often that mechanic is allowed to pull you onto target. At 200ms, or 1/5 of a second, it will pull you onto target and refresh faster then you can kill someone in the game with most weapons. Basically, the cooldown doesn't do anything at 200ms.It's not just snap that does this. In this game, from my experience, just turning on slowdown will cause you to snap aim while hip firing. You don't even need to ADS. And it will track a player as they run by you. Unless that's been changed, which I doubt.
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