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@SVND0WN wrote:
@RaginSamIf you are always aiming center mass, then that's you, it has nothing to do with pc vs. console aim assist. You will get outgunned every single time by someone that is only hitting your head while you are aiming center of mass and hoping the gun will aim for you instead.
Aim assist to body is okay on most weapons. It is too much on low or alpha TTK weapons, such as DMRs and shotguns. The tolerances need to be tweaked for each weapon class and then aim assist will be totally fine.
And I have no idea what universe you are living in where console players with controllers are "statistically" better than MnK players. You don't see esports players giving up MnK to use a controller vs. MnK players. This sounds like a giant you issue. The aim assist isn't even close to how bad you are making it out to be, even though it is definitely a problem on specific weapons.
It's not a "me" thing. It's how people aim. I've been playing shooters all my life and depending on the game, you aim for center mass. In slower, more tactical type games like CSGO or Valorant is when you'd typically aim for the head specifically. The faster the movement, the more you aim for center mass. It really depends on the game and situation. There's a lot of nuance to that conversation if we're actually going to focus on that.
Why should there be any assist that snaps you onto target to begin with? How strong should it be? Why is it significantly stronger in BF2042? The problem is that no controller/console player ever wants to concede that any of the assist maybe too strong. They never want to compromise in the slightest.
You must not follow esports then. How many players, that play for money mind you, have switched to using controllers in Apex, Fornite, and COD? One of the most successful Apex pros switched to a controller last year because it was much easier to be consistent with it. Halo Infinite, and I've heard the others as well, is nearly impossible to be competitive when using a mouse. The aim assist is just way too strong to compete with.
In Halo specifically, controller players have FAR higher accuracy stats then similarly ranked mouse players. You can look that one up yourself and find that graph, it's very easy to find.
All that said, PC players must concede that under laws of physics it is far, far easier to aim on M&K than with a controller: hand movement on a flat i.e. linear two-dimensional plane vs. thumbs on a rotational three-dimensional space.
It is an unwinnable argument. Devs try to balance what cannot be balanced. Crossplay On will always be unnerving and unfair.
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