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Vindit's avatar
4 years ago
Solved

Sniper Bullet Speed

I'm all for bullet drop/travel for snipers since they can one shot players. I'm curious if anyone has done an analysis on how fast/slow a sniper bullet travels in game compared to reality? It seemed slow to me but It could have been lag or i'm just terrible with it, but it seemed underwhelming compared to a DMR or Single Fire Assault Rifle. 

Math Section!

SWS-10 (US M24) uses .300 Win Mag:

Average Speed= 3026 Feet/Sec (922 Meters/Sec)

If the ideal standard of gameplay is 60 frames/sec that means that a SWS-10 shot should travel 50 ft/frame or 15 m/frame. 

Not sure if anyone has the time to break down game footage frame by frame but I was curious. Before I cry for balancing, it would be good to have some data.

  • Hello @Vindit

    There will be more Sniper Rifles that will have faster bullet velocity for sure. I find SWS-10 kinda slow... Didn't like the slow bullet velocity with this Sniper Rifle to be honest.. 🙂

    Lets wait and see what Sniper Rifles will be in BF2042

8 Replies

  • Hi @Vindit ,

    Agreed regarding bullet speed and drop!

    Certainly for me playing on the PS5, it was appearing awfully slow and it was like you really had not much punch in your high-powered sniper rifle as supposed to.  Which was really weird, as you could then take an assault rifle, and there you could fairly easily mow down enemies on a far out distance.

    Cannot tell exactly what was wrong, as some enemies dropped as expected, while others even on close range had to get like two full clips into them to go down.  So think there must have been something troublesome with the game mechanics and the hit registration.

    Fingers crossed that we will get substantial fixes to this before the full release!  

  • Hello @Vindit

    There will be more Sniper Rifles that will have faster bullet velocity for sure. I find SWS-10 kinda slow... Didn't like the slow bullet velocity with this Sniper Rifle to be honest.. 🙂

    Lets wait and see what Sniper Rifles will be in BF2042
  • Game Devs have this bad habit of killing long range weapons like the snipers where the effective range -distance before bullet drops- should be 1KM.

    Apex is the worst culprit, their SMG's have greater ER than their snipers.

  • Vindit's avatar
    Vindit
    4 years ago

    Glad I'm not the only one who feels this way! Thank you

  • @The_Tibber In what world does *any* rifle have a flat trajectory out to 1km?

    A 338 LM has a flat trajectory out to 200m(ish) at the expense of .50-like recoil for instance, you sure you're not confusing supersonic velocity with flat trajectory?

    Effective distance is in no way/shape/form when you see bullet drop either, it's what range the bullet still has enough spin and velocity to be stable (ie; you can still predict the flight path within reason) and kinetic energy retained to damage a target to the degree expected.

    This is a game though so fluffing numbers and performance is fine mind you, but using real-world as a baseline in most games is a bad idea.

    Anyone who's magdumped 2-4 mags as fast as they can on an assault rifle can explain why on the most basic level, let alone firing 10-15 shots a minute sustained on a precision platform.

    I'd also argue purely from a game standpoint that we've had one rifle to play with so far, and going by previous titles, odds are pretty good that we'll have higher velocity rifles with slower load times, and the one we had in the beta was the 700-analogue from previous titles (slower bullets/more ballistic arc but probably able to reload the fastest once all the mods are available and access to medium/short range optics as well as long range)

    This last bit is speculation of course.
  • The_Tibber's avatar
    The_Tibber
    4 years ago

    Where are you getting your stats from?
    The wiki says its has 1000m to 1750m effective range.

    https://en.wikipedia.org/wiki/.338_Lapua_Magnum

    "you sure you're not confusing supersonic velocity with flat trajectory?"
    No that would be maximum range.

    Maximum range would be how far the projectile will go @ 45 degrees, maximum effective range would be how far the weapon is accurate, I.E., hit the target.

  • TrasteTh's avatar
    TrasteTh
    Seasoned Ace
    4 years ago
    @WindowsManTv_CZE Seems odd to even add a sniper rifle with those properties. Assuming that BF2042 takes place chronologically after BF4, and BF4 had the Rorsch MK-1, and even the other SRs hab better properties, makes it very unlikely that more modern generations would have worse properties with no added benefits. I mean, we already have "auto aiming" rifles today (google "precision guided firearm"), and while that would likely be way OP, some development would likely have happened?!

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