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The range nerf on the turret is laughable. Renders it fricking useless.
This game is getting to the point where there is zero risk . And it feels to me like It’s all geared around players that want high k/d and zero threat, just player on player engagement where the youngest most agile players win.
The turret wasn’t an issue to deal with before. Now I put a turret down and it’s gone in three shots. Zero effort, no threat at all.
seriously, what’s the point in this game anymore if you can burp in any direction and stuff explodes.
they didn’t even nerf the see through walls feature. Which whilst handy, isn’t really needed.
Honestly, I seriously question the decision making process.
Just as squad controls in already along with persistent teams and continuous map rotations.
honestly I give up.
- 4 years ago
That's good. That thing and the entire idea about Boris in general sickens me and it is an extremely low skill and cheap tactic. Same applies to the Ranger, auto aim and wall hack by AI are not "fun" mechanics. They have no place in a PvP shooter at all. The entire playstyle of Boris focused on placing down the turret in a stupid spot and wait until someone showed up, how fun is that?
- FlibberMeister4 years agoSeasoned Ace
I’d argue that BF isn’t a PVP shooter, in that it isn’t supposed to be just about player on player shooting.
it’s about team play, strategy and over-coming the fact there are vehicles. bF has always been a combined arms game.
so the turret isn’t that much of an obstacle to over come, and if you want to run around Willy nilly without consequence and only want to engage with other players, then quite frankly BF isn’t the game for you.if anything vehicles, turrets etc should be stronger. I.e a real threat to over come. Demanding team coordination. But with a longer cool down on when the vehicles could come back into play. .
unfortunatly it seems Dice have targeted a new audience for BF. That just want quick kills and vapid engagements.
Personally I don’t enjoy BF2042, and I’m forever in hope they’ll redirect the emphasis on play.
but I won’t hold my breath.
- BR-DuaneDibbley4 years agoSeasoned Ace@FlibberMeister
The problem is much less with SOME turret being in the game and were there say 5 turrets placed at random locations, shooting at players automatically, this would still suck, but it would not be AS BAD.
The issue many players -- me included -- have with the sentry gun is that it encourages and rewards a play style that is detrimental to team play and us often if not always used as a way to get cheap kills without any requiring any skill on part of the player.
1) place turret on ground
2) lay in a bush or hide in a corner
3) wait until the turret spots a player (EVEN THROUGH WALLS!)
4) (optional) wait until said player starts shooting at the turret
5) get a free kill on the player
5b) if turret is destroyed, place new turret and hide again
6) goto 3)
Turrets don't require teamwork (from neither side), so your argument about team play does not apply.
The whole design is so stupid and so wrong that it is a bad sign in itself it took Dice so long to finally nerf it.
BTW: the same is true for the ranger to some extend. It does not require (not even allow for) teamwork to have one running with you and it does not require it to destroy one. They are decoys that distract enemies to get easier kills. Stupid and bad design plain and simple.
I understand that players might enjoy easy kills. I for one also run with K30 and get a lot of hate by my clan mates for doing that. But getting killed by this gun when being myself limited to the ones that require more skill is not enjoyable for me. So I use the OP guns as well. Shame on me I guess.
- DaveTheBrave_USA4 years agoSeasoned Ace
@mac167_pWell, it's area denial. What's the difference between doing that or placing an anti vehicle mine? This change definitely decreases the value of Boris and makes him less fun to play. It's going to shift many over to batgirl!
- 4 years ago
@mac167_pLots of other shooters have gaget's like turrets . They are a tactic used to defend points of interest.
They nerfed the turret so bad it's basically useless.
- TTZ_Dipsy4 years agoHero+
Glad I got his T1 during the whole zombie fiasco
- DigitalHype4 years agoSeasoned Ace
DICE seldom ever adjusts assignments/acheivement criteria after buff/nerf. It's really unfortunate and unfair. Its ironic that the reason DICE has stated they don't like to retroactively change achievemnts is because it's unfair to those that have already completed them.
But, in reality its often the opposite and punishes people who haven't already completed them when they nerf. As is the case with Boris and T1.
I really wish there was anyone at DICE that wasn't just a casual player and had 1/2 the passion for playing the game as some of its loyal fans do. Or if they would at least just listen to them for issue like this.
- 4 years ago
The turret is pretty pointless now. It can be destroyed by any gun with a few shots, it doesn't track enemies very well, and even if it does it's too slow.
I doubt I'll ever get Boris to T1, it will take too long.
Boris is as useless as Rao.
- 4 years ago
@ABC-Warrior-real wrote:The turret is pretty pointless now. It can be destroyed by any gun with a few shots, it doesn't track enemies very well, and even if it does it's too slow.
I doubt I'll ever get Boris to T1, it will take too long.
Boris is as useless as Rao.
Rao is far from useless. if you know what you are doing you can make stealth and transport pilots games absolutely agonizing
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