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18 Replies

  • TankerFlanker's avatar
    TankerFlanker
    Seasoned Ace
    5 years ago
    @GRiPSViGiL If you think it's better in BFV more than BF3/BF4 you would be in a small minority, but you're entitled to your opinion.
  • GRiPSViGiL's avatar
    GRiPSViGiL
    Seasoned Ace
    5 years ago

    @TankerFlankerI am fine being the minority but it absolutely is. Re-installed BF4 recently and it's clear as day. The random spread that BF4 has is atrocious.

    BFV bullets have weight.  You can feel the physics of firing the weapons and what you expect the rounds coming out of the barrel to do.  BF4 has nothing of the sort.

  • GRiPSViGiL's avatar
    GRiPSViGiL
    Seasoned Ace
    5 years ago
    @TankerFlanker Actually, after watching jackfrags latest update video it seems that Dice is aware at how much better BFV is compared to BF4 concerning at least one particular mechanic. And there is little doubt that gunplay when really analyzed and compared between the two would also be the case.

    Improving upon BFV for 2042 is the natural course of evolution here.
  • TankerFlanker's avatar
    TankerFlanker
    Seasoned Ace
    5 years ago
    @GRiPSViGiL Well seeing as it's been about 8 years since BF4, and I would say BF1 is still better than BFV and it has better immersion.
  • carsono311's avatar
    carsono311
    Seasoned Ace
    5 years ago

    @GRiPSViGiLAccording to Symthic:

    "While the recoil pattern itself is fixed and non-randomized, vertical recoil, horizontal recoil, and spread converted into recoil are imposed atop this system, creating a slight variance in the pattern, which increases with sustained fire with submachine guns and assault rifles."

    https://sym.gg/?game=bfv&page=weapon-mechanics

    So in a nutshell, there are random elements included in BFV gunplay as well. You are correct however that it is entirely different than the RBV (random bullet deviation) that DICE was using in previous titles...

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