Forum Discussion
4 years ago
@OskooI_007 They're essentially mercenaries, not soldiers for one side or the other.
Honestly, I wouldn't waste any time trying to make sense of any of this. It's all so poorly thought out and communicated (man, ain't that the truth for EVERYTHING in 2042) that it's just going to result in frustration and contradictions.
Amazing that we went from fantastic campaigns that could build an emotional attachment to a freakin tank in a few hours, but now they can't even get the very basic foundational building blocks of world building/story/narrative when they can't deliver it through a campaign (which is WAY easier to deliver story/narrative/world building).
I hope they're taking some lessons from Elden Ring on how to tell narratives through world design though, because FromSoft are basically running a master class free of charge.
Honestly, I wouldn't waste any time trying to make sense of any of this. It's all so poorly thought out and communicated (man, ain't that the truth for EVERYTHING in 2042) that it's just going to result in frustration and contradictions.
Amazing that we went from fantastic campaigns that could build an emotional attachment to a freakin tank in a few hours, but now they can't even get the very basic foundational building blocks of world building/story/narrative when they can't deliver it through a campaign (which is WAY easier to deliver story/narrative/world building).
I hope they're taking some lessons from Elden Ring on how to tell narratives through world design though, because FromSoft are basically running a master class free of charge.
OskooI_007
4 years agoSeasoned Ace
@edgecrusherO0 I see. So they're all mercenaries who America and Russia gives military equipment to so they can fight a proxy war for each country. Sometimes Sundance fights for America and sometimes she fights for Russia.
- 4 years ago@OskooI_007 Yep, hence why there's 20 of the exact same "you" (don't ask questions! This is really the Clone Wars!) on both your team and the others.
Nothing about this game makes a lick of logical sense from the world building standpoint, because there seems to have been zero thought or effort put into it. I'm hoping with Marcus on board that he can right the ship in this regard at least, but he's got a lot of work to do with his studio and it'll be a while until we see anything (years).- ATFGunr4 years agoLegend@edgecrusherO0 Thanks for explaining it better than EA has. I could buy into it with enough world building, a campaign that could have made the game more meaningful. Would we even know who Irish was without the great campaign in 4? Would we care? EA and Dice forgot to create an emotional connection to the characters and the game itself. Just another miss on their part really. Another reason not to pre-order anything in the future.
- 4 years ago
Multiplayer has no lore. It's always about Singleplayer!
Go to Singeplayer -> Start a game -> see enemy bots are RU/US Soldiers -> choose your No-Pat Mercenary based on you head kanon -> LORE!!!
Something like that...
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