Forum Discussion
Now the true test would be for you to test this on console and determine if things are the same.
Not to argue, but, many console players have posted how little the snap, aim assist, etc actually affect their game. At best it is hit or miss that it works at all and can even be a hindrance in some cases.
Kudos for hooking up the controller to your pc, but it is only a partial experiment.
- RaginSam2 years agoSeasoned Ace
@xVulture wrote:Now the true test would be for you to test this on console and determine if things are the same.
Not to argue, but, many console players have posted how little the snap, aim assist, etc actually affect their game. At best it is hit or miss that it works at all and can even be a hindrance in some cases.
Kudos for hooking up the controller to your pc, but it is only a partial experiment.
I would say that the Snap felt a little inconsistent at certain distances, but I'm also no pro with a controller. For aim assist to kick in, the game is looking for some sort of stick input. The Snap and Rotational assist are extremely strong when strafing a little bit while slightly adjusting the aim. So if a player isn't giving those extra inputs, the aim assist isn't going to feel nearly as strong. Most games work like this now days.
I don't think there's ANY difference with how assist works on Console compared to PC. If anything, typically assist is stronger on Console then PC. Like Apex for example had 0.4 assist on PC, while Console got 0.6. They changed that a while back now, but that's one example I know off hand.
- 2 years ago@RaginSam Can you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.
- 2 years ago
@DonKarnage79 wrote:
@RaginSamCan you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.Consider turning off snap assist. I find it to be more trouble than it's worth and many others do too. Here's (3 ) creators that recommend turning it off as well.
https://youtu.be/UdkG0vctHOc?t=372
https://youtu.be/254R30gvetM?t=134
https://youtu.be/bUGdp5NCNWo?t=790While it has scenarios where it excels - such as the CQC shotgun example offered by OP - there's too many other scenarios where it's a hinderance. A few examples to consider:
- It's often easier to time up your shots by placing the crosshairs slightly leading your target and let them walk into it. It's most helpful at mid-range, especially with weapons that have low bullet velocity and require a slight leading of the target. Snap assist is counter productive here.
- To compensate for the FSM/Vertical Recoil it's helpful to intentionally aim low depending on range. I'll try to mentally target the feet, knees, hips in some scenarios. Snap assist will just pull you towards a nearby body part making this 'aim low' approach difficult.
- If you have multiple enemies clustered snap assist can pick the 'wrong' target.
- Some scenarios it simply doesn't work. If you were expecting it and it doesn't trigger it's jarring and can take a beat to recover.
- Snap assist is tuned to avoid snapping to the head. If you are desperate and going for headshots snap assist isn't your friend.
That said if you like CQC, shotguns/SMGs and Redacted you'll likely be better off leaving it on.
On some of the other comments. I've played 2042 on console and PC. I haven't detected any differences in aim assist tuning between the two. Also the claim that rotational aim assist works through walls isn't something I've ever noticed.
About Battlefield 2042 General Discussion
Recent Discussions
- 38 minutes ago
- 44 minutes ago
- 2 hours ago
- 4 hours ago