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Now the true test would be for you to test this on console and determine if things are the same.
Not to argue, but, many console players have posted how little the snap, aim assist, etc actually affect their game. At best it is hit or miss that it works at all and can even be a hindrance in some cases.
Kudos for hooking up the controller to your pc, but it is only a partial experiment.
@xVulture wrote:Now the true test would be for you to test this on console and determine if things are the same.
Not to argue, but, many console players have posted how little the snap, aim assist, etc actually affect their game. At best it is hit or miss that it works at all and can even be a hindrance in some cases.
Kudos for hooking up the controller to your pc, but it is only a partial experiment.
I would say that the Snap felt a little inconsistent at certain distances, but I'm also no pro with a controller. For aim assist to kick in, the game is looking for some sort of stick input. The Snap and Rotational assist are extremely strong when strafing a little bit while slightly adjusting the aim. So if a player isn't giving those extra inputs, the aim assist isn't going to feel nearly as strong. Most games work like this now days.
I don't think there's ANY difference with how assist works on Console compared to PC. If anything, typically assist is stronger on Console then PC. Like Apex for example had 0.4 assist on PC, while Console got 0.6. They changed that a while back now, but that's one example I know off hand.
- 2 years ago@RaginSam Can you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.
- 2 years ago
@DonKarnage79 wrote:
@RaginSamCan you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.Consider turning off snap assist. I find it to be more trouble than it's worth and many others do too. Here's (3 ) creators that recommend turning it off as well.
https://youtu.be/UdkG0vctHOc?t=372
https://youtu.be/254R30gvetM?t=134
https://youtu.be/bUGdp5NCNWo?t=790While it has scenarios where it excels - such as the CQC shotgun example offered by OP - there's too many other scenarios where it's a hinderance. A few examples to consider:
- It's often easier to time up your shots by placing the crosshairs slightly leading your target and let them walk into it. It's most helpful at mid-range, especially with weapons that have low bullet velocity and require a slight leading of the target. Snap assist is counter productive here.
- To compensate for the FSM/Vertical Recoil it's helpful to intentionally aim low depending on range. I'll try to mentally target the feet, knees, hips in some scenarios. Snap assist will just pull you towards a nearby body part making this 'aim low' approach difficult.
- If you have multiple enemies clustered snap assist can pick the 'wrong' target.
- Some scenarios it simply doesn't work. If you were expecting it and it doesn't trigger it's jarring and can take a beat to recover.
- Snap assist is tuned to avoid snapping to the head. If you are desperate and going for headshots snap assist isn't your friend.
That said if you like CQC, shotguns/SMGs and Redacted you'll likely be better off leaving it on.
On some of the other comments. I've played 2042 on console and PC. I haven't detected any differences in aim assist tuning between the two. Also the claim that rotational aim assist works through walls isn't something I've ever noticed.
- RaginSam2 years agoSeasoned Ace
@AngrySquid270 wrote:
@DonKarnage79 wrote:
@RaginSamCan you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.Consider turning off snap assist. I find it to be more trouble than it's worth and many others do too. Here's (3 ) other creators that recommend turning it off as well.
https://youtu.be/UdkG0vctHOc?t=372
https://youtu.be/254R30gvetM?t=134
https://youtu.be/bUGdp5NCNWo?t=790While it has scenarios where it excels - such as the CQC shotgun example offered by OP - there's too many other scenarios where it's a hinderance. A few examples to consider:
- It's often easier to time up your shots by placing the crosshairs slightly leading your target and let them walk into it. It's most helpful at mid-range, especially with weapons that have low bullet velocity and require a slight leading of the target. Snap assist is counter productive here.
- To compensate for the FSM/Vertical Recoil it's helpful to intentionally aim low depending on range. I'll try to mentally target the feet, knees, hips in some scenarios. Snap assist will just pull you towards a nearby body part making this 'aim low' approach difficult.
- If you have multiple enemies clustered snap assist can pick the 'wrong' target.
- Some scenarios it simply doesn't work. If you were expecting it and it doesn't trigger it's jarring and can take a beat to recover.
- Snap assist is tuned to avoid snapping to the head. If you are desperate and going for headshots snap assist isn't your friend.
That said if you like CQC, shotguns/SMGs and Redacted you'll likely be better off leaving it on.
On some of the other comments. I've played 2042 on console and PC. I haven't detected any differences in aim assist tuning between the two. Also the claim that rotational aim assist works through walls isn't something I've ever noticed.
Snap to Target maybe hurt me 1 out of 100 engagements, otherwise it helps by locking onto players. Even when there's multiple enemies on screen, I can switch back and forth between them, or concentrate on just ducking in and out of cover. Even with a mouse, it plays out the same. The only difference is that on a Controller with the assist I miss less, which translates to more multi kills when flanking the enemy team. Less missed shots total.
In general, you should be aiming for center mass in my opinion in shooters. I typically aim between the shoulders and let recoil naturally raise a bit to get head shots. If they're behind cover, then you gotta aim for their head obviously. Snap didn't hurt this at all. It snaps to the target, and if you're already aiming towards their middle mass, it plays out the same way on both controller or mouse. Aim for center mass, let the recoil bring you in line with their head.
I would highly advise leaving it on. Positioning is King in shooters. That's the key regardless of what input that you are using.
Edit: Looking at your stats, you have really good accuracy. I'm guessing that maybe you're a bit more methodical type player? I exclusively play Redacted at the moment. So my experience is mostly from CQC to mid range fights. I just wanted to say that your settings seem to be working well for you. I think that turning Snap off for most players would not be helpful however. Maybe it comes down to play style more than anything? There's more then one way to play Battlefield games.
Edit 2: Tracking through walls wasn't something I could always replicate. It only happened through the corner/edge of a wall, and that may have something to do with what the server sees and what the player is seeing. It definitely happened more then once though. It was only really noticeable when using a shotgun and very CQC engagements. The other spot it would happen more consistently was on the C flag of Redacted, the thin-walled structures. It wasn't perfect all the time, but it definitely tracked enemies behind it at times.
- 2 years ago
@DonKarnage79 wrote:
@RaginSamCan you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.You say aim assist feels horrible then go on to say immediately after that without it you have zero chance to compete (that isn't true). The fact that tracking is impossible in this game has nothing to do with aim assist. It's because input does not function on a fundamental level, across both controller and mouse, if you would listen to the dozens of mnk streamers complaining about it daily.
tldr; controller input is not the issue. Input is the issue.
- 2 years ago
@BFPlayer10Yes I say as a casual player you need some kind of aim assist to compete. Maybe some "Pro" players can play without it. I lowered it to 70 and it feels a little better. And why should I turn it off when it worked (almost) perfect in previous BF tiltles without crossplay? And yes Input and Netcode are also major problems.
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