Forum Discussion
@DonKarnage79 wrote:
@RaginSamCan you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.
Consider turning off snap assist. I find it to be more trouble than it's worth and many others do too. Here's (3 ) creators that recommend turning it off as well.
https://youtu.be/UdkG0vctHOc?t=372
https://youtu.be/254R30gvetM?t=134
https://youtu.be/bUGdp5NCNWo?t=790
While it has scenarios where it excels - such as the CQC shotgun example offered by OP - there's too many other scenarios where it's a hinderance. A few examples to consider:
- It's often easier to time up your shots by placing the crosshairs slightly leading your target and let them walk into it. It's most helpful at mid-range, especially with weapons that have low bullet velocity and require a slight leading of the target. Snap assist is counter productive here.
- To compensate for the FSM/Vertical Recoil it's helpful to intentionally aim low depending on range. I'll try to mentally target the feet, knees, hips in some scenarios. Snap assist will just pull you towards a nearby body part making this 'aim low' approach difficult.
- If you have multiple enemies clustered snap assist can pick the 'wrong' target.
- Some scenarios it simply doesn't work. If you were expecting it and it doesn't trigger it's jarring and can take a beat to recover.
- Snap assist is tuned to avoid snapping to the head. If you are desperate and going for headshots snap assist isn't your friend.
That said if you like CQC, shotguns/SMGs and Redacted you'll likely be better off leaving it on.
On some of the other comments. I've played 2042 on console and PC. I haven't detected any differences in aim assist tuning between the two. Also the claim that rotational aim assist works through walls isn't something I've ever noticed.
- RaginSam2 years agoSeasoned Ace
@AngrySquid270 wrote:
@DonKarnage79 wrote:
@RaginSamCan you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.Consider turning off snap assist. I find it to be more trouble than it's worth and many others do too. Here's (3 ) other creators that recommend turning it off as well.
https://youtu.be/UdkG0vctHOc?t=372
https://youtu.be/254R30gvetM?t=134
https://youtu.be/bUGdp5NCNWo?t=790While it has scenarios where it excels - such as the CQC shotgun example offered by OP - there's too many other scenarios where it's a hinderance. A few examples to consider:
- It's often easier to time up your shots by placing the crosshairs slightly leading your target and let them walk into it. It's most helpful at mid-range, especially with weapons that have low bullet velocity and require a slight leading of the target. Snap assist is counter productive here.
- To compensate for the FSM/Vertical Recoil it's helpful to intentionally aim low depending on range. I'll try to mentally target the feet, knees, hips in some scenarios. Snap assist will just pull you towards a nearby body part making this 'aim low' approach difficult.
- If you have multiple enemies clustered snap assist can pick the 'wrong' target.
- Some scenarios it simply doesn't work. If you were expecting it and it doesn't trigger it's jarring and can take a beat to recover.
- Snap assist is tuned to avoid snapping to the head. If you are desperate and going for headshots snap assist isn't your friend.
That said if you like CQC, shotguns/SMGs and Redacted you'll likely be better off leaving it on.
On some of the other comments. I've played 2042 on console and PC. I haven't detected any differences in aim assist tuning between the two. Also the claim that rotational aim assist works through walls isn't something I've ever noticed.
Snap to Target maybe hurt me 1 out of 100 engagements, otherwise it helps by locking onto players. Even when there's multiple enemies on screen, I can switch back and forth between them, or concentrate on just ducking in and out of cover. Even with a mouse, it plays out the same. The only difference is that on a Controller with the assist I miss less, which translates to more multi kills when flanking the enemy team. Less missed shots total.
In general, you should be aiming for center mass in my opinion in shooters. I typically aim between the shoulders and let recoil naturally raise a bit to get head shots. If they're behind cover, then you gotta aim for their head obviously. Snap didn't hurt this at all. It snaps to the target, and if you're already aiming towards their middle mass, it plays out the same way on both controller or mouse. Aim for center mass, let the recoil bring you in line with their head.
I would highly advise leaving it on. Positioning is King in shooters. That's the key regardless of what input that you are using.
Edit: Looking at your stats, you have really good accuracy. I'm guessing that maybe you're a bit more methodical type player? I exclusively play Redacted at the moment. So my experience is mostly from CQC to mid range fights. I just wanted to say that your settings seem to be working well for you. I think that turning Snap off for most players would not be helpful however. Maybe it comes down to play style more than anything? There's more then one way to play Battlefield games.
Edit 2: Tracking through walls wasn't something I could always replicate. It only happened through the corner/edge of a wall, and that may have something to do with what the server sees and what the player is seeing. It definitely happened more then once though. It was only really noticeable when using a shotgun and very CQC engagements. The other spot it would happen more consistently was on the C flag of Redacted, the thin-walled structures. It wasn't perfect all the time, but it definitely tracked enemies behind it at times.
- Alethes2 years agoSeasoned Ace@AngrySquid270:
„If you have multiple enemies clustered snap assist can pick the 'wrong' target.„
This is the worst part for me with aim assist. I always have to fight the stick and end up losing all targets.
@RaginSam:
There might be a difference in implementation in controller a.a. on PC when compared to Console: as my experience (both on XSX and PS5) is different from yours.- Anobix2 years agoSeasoned Ace@TheseusJason I would and wouldn't be surprised if the implementation is different between PC and Console. At least on PC we have the ability to run at different settings as well as higher refresh rates and such as well which I could imagine can make things different.
- Foffe752 years agoRising Adventurer
Nothing new here, pc-players arguing that any controller compensation must be nerfed, while forced crossplay still is no problem. While console players generally don't recognise those fantastic aim assists etc at all, and would prefer not to play against pc and let crossplay be an option by active decision instead.
By the way, out of curiosity, there must be tons of YouTube videos demonstrating the fantastic aim assist and other extreme benefits of playing with controller?
- RaginSam2 years agoSeasoned Ace
@Foffe75 wrote:Nothing new here, pc-players arguing that any controller compensation must be nerfed, while forced crossplay still is no problem. While console players generally don't recognise those fantastic aim assists etc at all, and would prefer not to play against pc and let crossplay be an option by active decision instead.
By the way, out of curiosity, there must be tons of YouTube videos demonstrating the fantastic aim assist and other extreme benefits of playing with controller?
Did you even read my post? I used a controller and it was very strong in a lot of situations.
I have an alt account that I use to exclusively play Redacted. I have over 22k kills on that account, with a 11.5 human kd, and with an average of over 50 kills per match. I'm giving these stats because I'm a sweaty try hard Redacted player, so I think that gives me at least some credibility for judging the games mechanics?
Overall, I perform about the same with either peripheral, but I have 1000's of hours playing with a mouse. With a controller I just didn't have to concentrate as hard because the game would take over for you. Visual clutter is something that gets discussed often among PC players, we really need to see the freaking target clearly to be able to track well. Console players don't need to be as precise in those situations. Using a shotgun I felt VERY confident. Put my crosshair at the edge of a wall and whoever comes flying through is done. It just doesn't miss.
The problem I have, and maybe other PC players, is that I'm not a Charity Case for Console players. I want to lose gunfights because I over extended, or whiffed a shot. I don't want to lose to someone that tracks me through a bunch of visual clutter flawlessly. I don't want to die to someone using a controller and shotty because the game gives them a free kill basically if I don't catch them off guard.
Movement on a keyboard is definitely easier for me, but I've watched people play with controllers in many different games, and a good player looks like they're using a mouse. So if you have good movement with a controller, it's a big advantage in a lot of scenarios. The problem with controllers is that it doesn't fit everyone's hands, while with a mouse you can find one that fits your hand no problem.
My suggestions for balancing wasn't very extreme either, if anything it's too little, but at least the game would feel a bit more fair. Recoil shouldn't be reduced by 25% for controller players and Snap to Target should be reverted to what previous BF games had. I didn't even touch on how Rotational assist will just latch onto player, and you won't miss regardless of how they try to strafe.
About Battlefield 2042 General Discussion
Recent Discussions
- 4 hours ago
- 8 hours ago
- 8 hours ago
- 8 hours ago
- 11 hours ago