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@AngrySquid270 wrote:
@DonKarnage79 wrote:
@RaginSamCan you test it on console? Maybe some of your friends has a Playstation or Xbox. I am on Series X and get a total different experience. Snap assist works only up to 20 meters and is inconsistant. Normal Aim Assist feels horrible especially when there are more enemies. And if you turn it down you have zero chance against mouse players. Tracking running enemy players is also really hard because snap and normal aim assist collide and its just a mess. Also Controller input is still an issue. In Battlefield 5 it was easy for me to get 50 kills a match. In 2042 I am happy when I get 30 kills on Redacted.Consider turning off snap assist. I find it to be more trouble than it's worth and many others do too. Here's (3 ) other creators that recommend turning it off as well.
https://youtu.be/UdkG0vctHOc?t=372
https://youtu.be/254R30gvetM?t=134
https://youtu.be/bUGdp5NCNWo?t=790While it has scenarios where it excels - such as the CQC shotgun example offered by OP - there's too many other scenarios where it's a hinderance. A few examples to consider:
- It's often easier to time up your shots by placing the crosshairs slightly leading your target and let them walk into it. It's most helpful at mid-range, especially with weapons that have low bullet velocity and require a slight leading of the target. Snap assist is counter productive here.
- To compensate for the FSM/Vertical Recoil it's helpful to intentionally aim low depending on range. I'll try to mentally target the feet, knees, hips in some scenarios. Snap assist will just pull you towards a nearby body part making this 'aim low' approach difficult.
- If you have multiple enemies clustered snap assist can pick the 'wrong' target.
- Some scenarios it simply doesn't work. If you were expecting it and it doesn't trigger it's jarring and can take a beat to recover.
- Snap assist is tuned to avoid snapping to the head. If you are desperate and going for headshots snap assist isn't your friend.
That said if you like CQC, shotguns/SMGs and Redacted you'll likely be better off leaving it on.
On some of the other comments. I've played 2042 on console and PC. I haven't detected any differences in aim assist tuning between the two. Also the claim that rotational aim assist works through walls isn't something I've ever noticed.
Snap to Target maybe hurt me 1 out of 100 engagements, otherwise it helps by locking onto players. Even when there's multiple enemies on screen, I can switch back and forth between them, or concentrate on just ducking in and out of cover. Even with a mouse, it plays out the same. The only difference is that on a Controller with the assist I miss less, which translates to more multi kills when flanking the enemy team. Less missed shots total.
In general, you should be aiming for center mass in my opinion in shooters. I typically aim between the shoulders and let recoil naturally raise a bit to get head shots. If they're behind cover, then you gotta aim for their head obviously. Snap didn't hurt this at all. It snaps to the target, and if you're already aiming towards their middle mass, it plays out the same way on both controller or mouse. Aim for center mass, let the recoil bring you in line with their head.
I would highly advise leaving it on. Positioning is King in shooters. That's the key regardless of what input that you are using.
Edit: Looking at your stats, you have really good accuracy. I'm guessing that maybe you're a bit more methodical type player? I exclusively play Redacted at the moment. So my experience is mostly from CQC to mid range fights. I just wanted to say that your settings seem to be working well for you. I think that turning Snap off for most players would not be helpful however. Maybe it comes down to play style more than anything? There's more then one way to play Battlefield games.
Edit 2: Tracking through walls wasn't something I could always replicate. It only happened through the corner/edge of a wall, and that may have something to do with what the server sees and what the player is seeing. It definitely happened more then once though. It was only really noticeable when using a shotgun and very CQC engagements. The other spot it would happen more consistently was on the C flag of Redacted, the thin-walled structures. It wasn't perfect all the time, but it definitely tracked enemies behind it at times.
„If you have multiple enemies clustered snap assist can pick the 'wrong' target.„
This is the worst part for me with aim assist. I always have to fight the stick and end up losing all targets.
@RaginSam:
There might be a difference in implementation in controller a.a. on PC when compared to Console: as my experience (both on XSX and PS5) is different from yours.
- Anobix2 years agoSeasoned Ace@TheseusJason I would and wouldn't be surprised if the implementation is different between PC and Console. At least on PC we have the ability to run at different settings as well as higher refresh rates and such as well which I could imagine can make things different.
- 2 years ago
@Anobix wrote:
@TheseusJasonI would and wouldn't be surprised if the implementation is different between PC and Console.I hear Apex Legends has their aim assist tuned differently between PC and console, but from my experiences Battlefield keeps the aim assist tuning the same. I'm basing that off of the following:
On BF1 I mostly played on PS4, but also had it on PC. I couldn't tell any different when playing with controller on PC.
On BF2042 I mostly play on PS5, but also have it on PC. I haven't done any 'live' gameplay with controller on PC, but from experiments in Portal everything I've seen suggests it's tuned the same. The 0.75x FSM/Recoil modifier is the same. Aim assist range (100m) is the same. Slowdown, snap and auto rotation all feel similar as well.
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