4 years ago
So many bots...
I find no satisfaction playing against bots. Just trying to find a game is difficult enough. When I do, it's half full of bots. 128 player game in Breakthrough and there are a couple of dozen play...
I'm on PC with cross play enabled in game... I didn't have any problems last week. I'm in Western Australia, but I don't think that has anything to do with it.
@FlatChat wrote:I'm on PC with cross play enabled in game... I didn't have any problems last week. I'm in Western Australia, but I don't think that has anything to do with it.
That has a lot to do with it.
It's not clear what the criteria for finding a game are but I'm pretty sure that latency is one of them.
There are far fewer people playing than at launch, and you're in a region that is pretty removed from others while also not having a large population.
I'm in a game, some problem finding one, IF being in Australia is the problem, then I don't know why that would be. Particularly when I have NO trouble getting in game in BF4, BF1 or BF V. I have a fast connection.
The major problem is the lack of players in 2042, with lobbies full of bots to compensate. I'm in a game now, but frankly it's not fun playing against a team that is 80% bots...
@FlatChat wrote:I'm in a game, some problem finding one, IF being in Australia is the problem, then I don't know why that would be. Particularly when I have NO trouble getting in game in BF4, BF1 or BF V. I have a fast connection.
The major problem is the lack of players in 2042, with lobbies full of bots to compensate. I'm in a game now, but frankly it's not fun playing against a team that is 80% bots...
Hi @FlatChat ,
@filthy_vegans is absolutely right in his observations with regards to your trouble, unfortunately.
That you write that you "have a fast connection" is a frequent misconception many players have on how they connect to a global multiplayer game online. Your speed on your internet line is typically not the real problem at all, as games like Battlefield typically do not need line speeds higher than around 2-3 Megabit/s downstream to you and like just 700-800 kilobit/s upstream from you to server. Most connected with a fixed line to the Internet can fulfill those requirements.
Where your problem is is actually in the latency. And that is among the top most important aspects in any multiplayer FPS game! Next to this, we also can look at your jitter of the connection, which is an expression of the variance of your latency over time, as that is also a real 'killer' for the game server.
The latency is what makes you potentially completely blocked from accessing a given server, as aka PC players of previous Battlefield games typically would dictate a latency of max 100milli seconds as max limit for access to their hosted servers. Now EA have not been transparent on their servers, network infrastructure or internal cutoff points to merge players together, but there are bound to be some, as technically the servers simply drop a gievn client (a player) if the latency goes above certain timeout limits for response times. Aka it doesn't matter "how fast" your line speed is (aka 100 MB/s) if your time to send that to the server is above 800 milli seconds, due to the travel distance for the signal to go from your location to the server location.
Best case possible of your Australian latency to various cities going through optic fibre all the way can be found here:
https://wondernetwork.com/pings/Sydney
So now try and look at your potential latencies to BF servers hosted in aka: Japan, Singapore, Europe, USA...
And due to the practical layout of the Internet and all the nodes that you typically will need to go through to reach a European based BF server, your latency from ANZ to our servers in aka Rotterdam are typically around 600-800 milli seconds.