According to DICE:
"We’ve tried to put a lot of effort into making them play just like a player would. So it would be really hard for people to tell the difference between an AI and a real human player because they will run around, they will drive vehicles, they will pick each other up, they will drop [each other] off at objective locations and things like that – it’s a very intelligent system."
https://www.glitched.online/battlefield-2042-ai-bots-will-be-really-hard-to-tell-apart-from-human-pl...
OK.
Somehow, though I don't think bots are the full quid, you know, a few stubbies short of a six pack, a few ‘roos short in the top paddock, not the sharpest tool in the shed, lights are on but nobody’s home, drives uphill with the clutch slipping etc etc.
You get the picture.
I played a 128 Breakthrough game recently. Hourglass map. Lost a flag and we had to fall back to last point at Downtown Doha.
Guess what at the spawn point?
Our illuminati of at least 50 Mensa contending bots in a circle 10 metres in diameter shooting up in the air (is it the birds?) or menacingly pointing their weapons at the ground (ants?) or anything apart from engaging the other team who were on the other side of a dune 150 metres away. This lasted several minutes with others also noticing this very intelligent behaviour. Self-preserving very liberal minded woke illuminati bots. Perhaps DICE need to adjust their flocking algorithm.
Playing the Discarded map. A1 capture point. You know the one where the whole team (yours/theirs) crowd tactically assemble behind Baltic shipping containers on point lobbing grenades over while they get obliterated by helicopter fire while being spotted by Caspar whose farming XP. That one.
Except the ones behind the containers are those very intelligent bots...
Move to their side where there is a bit of cover, perhaps 5 metres from the boffins behind the shipping container and to their right. Easy take outs, double tap, one by one, no sign that they are communicating my presence to their side. Nada. Are they wearing blinkers? Talk about three snags short of a barbie...
Although I give them some credit on that one - at least they are on point...and they revive (never been revived by one though)!
Then there is this...
Then I'm reminded by what DICE said above:
"We’ve tried to put a lot of effort into making them play just like a player would."
How observant DICE.