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None of the weapon / projectile behaviors try to mimic reality, if they were, weapons using the same ammo type would most likely do the same kind of damage.
Hello.
Thank you for commenting in the thread 🙂.
I just want to make it clear that I don't mind the damage it does at all. If I were to choose between damage buff vs muzzle velocity and range buff, then I would pick muzzle velocity and range buff.
Just look at the difference between these two videos that I recorded.
FIrst one is the DXR-1.
Then the NTW-50.
I marked and aim at the same exact point as the DXR-1.
The NTW-50 should be a laser. Where you aim, it should hit extremely fast, but with the same damage that it currently has.
- 4 years ago
I still think they should revert the damage to how it was at launch, but make it so you have to be prone or have the bipod deployed on cover to fire. Either that or make it wildly inaccurate if not.
In BF5 the anti tank guns were fairly useless to use against tanks, but were still great against infantry but because you had to be prone to use them they were not in common use. I agree that the bullet velocity is stupidly low, but I guess if it wasn't then there would be little reason to use any other sniper rifle instead right?
I managed to unlock it and get 4 or 5 days play with it before they nerfed it and it was fun, and not overpowered in my opinion. With the slow bullet velocity I certainly didn't find it easy to be knocking moving air vehicles down despite seeing a few streamers doing so. It was a great counter for those camping tanks and AA vehicles, now its a minor annoyance.
This gun had a clear role but by nerfing it they have largely ruined it. I got my 1200 kills with it and have hardly used it since.
- kregora4 years agoSeasoned Ace@Daniel--Swenson I totally agree, but the Battlefield games balance their weapons around game logic, not physics.
Yeah, bullet drop is a real thing, but I don't need to worry much about it with most weapons or vehicles, in the 50-200m range.
I always notice it when I use tanks in Battlefield, its so much different from the real-life experience. - 4 years ago
Here are the latest changes to the NTW-50 from 6th of June:
NTW-50
- NTW-50 High Power Rounds now cause intended damage
- Added missing shell ejection effects for the NTW-50
That's an improvement, but far from not good enough.
Look at these two videos that I made. I compared the DXR-1 to the NTW-50
First one is the DXR-1.
Then the NTW-50.
I marked and aim at the same exact point as the DXR-1.
I made this comment too:
"The NTW-50 should be a laser. Where you aim, it should hit extremely fast, but with the same damage that it currently has."
I stand by that. I don't mind the damage that it does. I just care about the muzzle velocity and range. Those two are incredibly bad at the moment and they been that since launch.
- 4 years ago
Hi @Daniel--Swenson ,
You are probably after making it the absolute dream sniper rifle?? 😀
But if making it too perfect and too powerful even at range, then the vehicle whxres will be complaining loud again.
We already have the long range precision sniper in the DXR-1, so I am OK to nerf the range on the NTW-50, as long as its good for its intended purpose, namely to be able to counter the armed vehicles. That is a compromise I think we will need to accept for such gun that we can load as primary weapon. E,g, the all mighty railgun we had in BF4 was 'only' a pickup weapon on the map, so we had limited ammo to do with. And that also had a substantial trigger delay, which did not make that easy to shoot with at moving targets, though it definitely was a delight to use when good at handling it for taking out pesky choppers in midflight...
But now back to the current weapon parameters for the NTW-50:
- What is now the true damage it inflicts on e.g. a tank out at maybe a 50m range ?
- What is the time it takes to reload it, before you can place a second shot at same target?
Those two parameters are important to confirm if the NTW-50 is now back to do the job it was intended to serve for us in this game. Because at game launch one could maybe argue the damage was maybe a bit too much. But the time to reload was terribly long, so the vehicles typically were far away and out of sight before you could land a second shot on them. So except if you dealt with an already severely damaged enemy vehicle, you rarely had the chance to take them out purely by your own means. And after the nerf it became absolute totally useless.
- 4 years ago
The NTW honestly should have never been nerfed. It gave infantry a fighting chance against all vehicles.
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