4 years ago
Spawn points
Objective spawn points are absolutely broken at the moment. There's absolutely no chance to spawn on an objective to defend it, because there will be 5 enemies looking at you, because the game decid...
Absolutely agree
Just played renewal US team and even when we held objective D1 and D2, when I spawned on them, I'd be put on the North East Side of the building. Directly in front of opposing base where there are 2/3 enemy vehicles ready to bust me up miles away from cover
@Boyler73i think it's worse that the spawn points seem semi-static.
When people sit in vehicles on the field right behind D1 on renewal and wait for people to spawn at the corner of the building so they can mow down respawns as you said, that's a problem.
It's a general problem in a lot of maps as has been said here already, not just on respawns, there's giant gaps between a lot of the objectives on all maps where you basically have to cross open ground and become vehicle bait unless you have a vehicle of your own.
You are absolutely right @Fringerunner ,
The root cause of this problem is that there appear only to be one or two fixed spawn points for each flag/sector we may be able to spawn into. So not like 4-6 different spawn points available for each flag/sector as we have always had in previous BF games. Where then some game logic system is checking to see which of these 4-6 alternative spawn points is:
So to enable a reasonable spawn point, where you are not just mowed down by enemies right as you spawn in.
The current kill-harvesting by folks camping in a vehicle just at a singular enemy spawn point is horrible lazy game design.
@Boyler73 wrote:
Absolutely agree
Just played renewal US team and even when we held objective D1 and D2, when I spawned on them, I'd be put on the North East Side of the building. Directly in front of opposing base where there are 2/3 enemy vehicles ready to bust me up miles away from cover
Can you all be specific on what map, mode, and objective you see trouble spawning without being immediately shot? We'll relay it to the team. We need specifics on stuff like this though so the team knows what spawns to look at.
Thanks,
agree the y need random scatter spawns , not area spawn where if you put guys on 3 sides they always spawn into crossfire
@EA_BlueberryNortheast/southeast corners of the D1/D2 nodes (in the building complex) on renewal, to be specific the grassy area northeast between the building and field and the parking lot/border of the farmland area southeast.
Happens in both AOW game modes, if the building is contested and you respawn on either point, you'll generally end up spawning in one of those two relatively close zones and parking a vehicle or some infantry at either side is a good way to make sure nobody can reinforce the points via respawns. (NE is safer due to the south side of the building being open and you can lob anti-armor at things without needing to get exposed on the roof).
So far that's one that's really stood out, especially in breakthrough due to the troop concentration in a small area.
Edit: as for maps which spawn you in the open and leave no cover that's a whole other list, if it's actually wanted i'm sure we can note spots and report them as well.
I’ve spawned in front of a moving enemies tank and was ran over before I could even reacts i just laugh to myself when it happens.