Forum Discussion
not even mentioning the how Sundance and McKay break any semblence of map and gameflow...
but hey your opinion is your opinion but from what i have read and seen and expierienced so far the majority dislikes them for numerous reasons....
- 4 years ago
@X-Sunslayer-XCan he revive himself ? Can he face 10 players by himself ? Can he drive and shoot in a hind and repair it ? Can he heal and place a squad beacon ? Can he heal and repair ?
Nope Angel is a support and support are now " medic + support combined FALK and Angel are in the same classes now wich if they choose can give both Amo and life You realise bad company 1 had a support that can heal and repair vehicles ?SUNDANCE AND MCKAY ARE FINE they serve the same roles as light assault in planetside 2 .. flanking and using verticality Stop blaming the game for your incompetence or lack of awareness i have no problem with them i expect them anticipate
- 4 years ago@Stew360
okay step by step then
1.Can he revive himself ? no no one can do that (yet)
2.Can he face 10 players by himself? techically he can that depends on the player
3.Can he drive and shoot in a hind and repair it? yes the hind auto repairs and he can switch from pilot to gunner as he pleases just as any player can
4.Can he heal and place a squad beacon? yes he can. on top of calling the crate to switch loadouts on the fly
5. Can he heal and repair? again yes he can do all that and then switch loadout again on the fly....
what is the point here? because i have looked and not found it yet. all this accomplished is proof my poitn of him beign self sufficent - 4 years ago
@X-Sunslayer-XDude you have some real issues if you think a solo player can do all that .. please post a video of yourself taking on an entire team by yourself with angel please i am waiting ...
Youve also complain about Mckay and sundance having flanking ability and using verticality ... So i doubt you are even good enough to win a 1 vs 1 so forget about a 1 vs 10 as angel ..
Mckay and sundance are Assault just like planetside 2 light assault classes they are flankers who can break camping lanes barrage and use verticality to do so .. this is actually why BF2042 is way better ...
If you have not learn to expect left right up and down already then blame your snail pace learning capabilities not the game itself .. The design is great as is ! - 4 years ago@Stew360 uff gone over to shaming me into submission have you^^
my point is not is the random player capable of all these things but the the limitations ( or for Angels case the lack of said limitations)
and in fact since any class can carry healing why should anyone play Falk for that matter? she revives just as fast as Angel and anyone (if they want to) can use the med-pen 5 times to literally heal from 0-100 in 2 seconds.
since 2042 has no stat tracker i'll give oyu this https://battlefieldtracker.com/bfv/profile/origin/X-Sunslayer-X/overview
https://battlefieldtracker.com/bfv/profile/origin/Stew360/overview
I'll even remove the hassel for yourself to search for your own stat-tracker...
please tell me again how i am a bad player :3 - 4 years ago@X-Sunslayer-X Please show me BF2042 stats not BFV wich is a WW2 " wich i dislike " * game i barely played few hours of lol thats said ..
Why anyones play Falk ? Healing box have very long cool down can be destroyed .. Falk and Angel revive team mates 10 times faster than normal players .. Falk and Angel can revive other squads players while non support players dont see them as revivable . Falk can heal team mates at distance and herself so yeah plenty of reason to play Falk - 4 years ago
@Stew360 wrote:
@X-Sunslayer-XPlease show me BF2042 stats not BFV wich is a WW2 " wich i dislike " * game i barely played few hours of lol thats said ..
Why anyones play Falk ? Healing box have very long cool down can be destroyed .. Falk and Angel revive team mates 10 times faster than normal players .. Falk and Angel can revive other squads players while non support players dont see them as revivable . Falk can heal team mates at distance and herself so yeah plenty of reason to play FalkSo because you didn't like the game you were bad?
- 4 years ago@Stew360 you are just going to ignore the med-pen....
i gave plenty reasons for my arguments and standpoint, but as long as you just ignore the point..... - 4 years ago@X-Sunslayer-X The only one ignoring everything is you .. Why to choose FALK Over other specialist ? For teamplay ...
1: Falk can revive any team mates from different squads . A thing only her and angel can do
2: Revive team mates 10xtimes faster than other specialist
3: Can bypass healing crate cooldown with her medic gun self heal
4: Can heal allies at range
5: Revive team mates at full health - EA_Kent4 years ago
Community Manager
Hey all,
Can we cool it with the insults please? There's no need to go at each other for a difference in opinion.
If it keeps happening we may have to lock this thread. Thanks!
- 4 years ago@Stew360 yes if that is how you want to play you can, but again, Angel can do that as well, give you an armor-plate, if he is especially daring drop a health crate on you and boom 120HP...
you need to understand that the fraction of players who really play for and with their team is smaller then the legions of randoms who rather play self-centered.
and the current specialists encourage that...
want a flank with no real danger to yourself? Jump of a 2m container with Sundance and fly behind everyone else, you make no sound anyways and a good chunk of your hitbox is lagging behind you if you fly anyways.
want to snipe in a spot no one can get to? McKay your way to it.
also a issue with specialists that has not been mentioned yet is the lack of readibility for anyone.
Since anyone can run whatever how can you or anyone know what to expect? that is right you can not.
is that Dozer running an AR/LMG/SMG? maybe you can see the outine, but does he run a M5? does that Falk have Ammo for me? i do not know....
is the Sundance i just killed packing a beacon? i do not know better try and find it before she respawns on it....
BF was a good game because it was controlled chaos, 2042 is just chaos, some like it some do not. will i cope with it? sure
will i despise it at the same time for it? yes - Twordy4 years agoSeasoned Ace@Stew360 I truly respect Your point of view. It`s not like previous Battlefields were absolutely polished in every aspect.
My personal problems are:
GADGETS:
I don`t like to be killed by a turret and 3D spotted by it especially in TDM mode. Where is the skill factor in that? The next specialist will have a turret sending TOW missile or spam 6 LVG grenades in DLC... hopefully not.
On Breakthrough turret is amazing. I may place it at my camping position, farm players as never before with knowing their exact position and direction they`re heading not only minimap but live on my screen.
I`m not going to even comment on PAIK - this feature belongs in 2143.
I believed (based on trailers) that I`m supposed to play a modern military shooter with robot dogs. But there is more to it than I expected.
SPECIALISTS:
I`m not against specialists even if EA thought it`s one of the best things to capitalize on.
Fundamental problems with this (2042) particular approach happen in ALL-OUT-WARFARE, Conquest, Brakethrough, Rush - basically squad-team-based modes.
Specialist and their abilities should come second, not the other way around.
I know that specialists may choose medkits, ammo, AT rockets, AA rocket launchers, etc. The fact is that among these items are PERSONAL armor plate and PERSONAL self-injection-drug. I know that usually, players preferred medic class in previous BFs because of agile Assault Rifles, med packs, ability to revive clumsy teammates. Having items that belong to classes as an "option" among only "personal use items" to my experience is a downgrade when it comes to the flow of gameplay in CQ and many modes with flags/points of interest involved.
First players should choose a combat class (medic, support, AT, spotter aka sniper) and their respectful team role in CQ - this must be prioritized, then think of a specialist with a fancy suit and its brand new shiny skin with another exclusive item. - 4 years ago@X-Sunslayer-X Wrong Angel can only revive faster . Angel cannot heal team mates at range and angel give 20% amor on revives so the player will gets 70HP being revive with angel and 120 later on if not shooted on .. And would get 100% HP right away being revived with Falk so in the heat of a battle being revived by Falk is better and being far from heavy combat being revived by angel is better ..
But Falk and Angel are both " Medic/support " so are both in the same branch and its fine to me .. Of course Angel can be considered better by some but Angel cannot heal himself with the Injector unless he trade his gadjet for a injector .. So yeah but you would argue on pure non sens ..
As for Who gets what gadjets .. Ive already asked Dice to improove this by making an Icon over peoples heads to show wich gadjets they are using ... But knowing who have amo crates or who have repair tool if you have played previous BF games and are honest you already know you could stand in front of a support screaming " I NEED AMO " to have them never give amo .. As for 2042 even if you know they have amo they might be on cool down or might not want to give you amo .. Thats the thing and the classes system never helped with that it only made it more frustrating ..
Thats said at least in BF2042 when you have health or Amo or whatever you can see who needs amo or who needs health so if you are a team players you will give them amo or health .. But it happen to me so many time already where i drop a health box on someones to help them and they run away from my health box and never take health from it lol So there is no garantee with you play with clueless blueberry .. It was true in past BF all of them and still is true in 2042 ..
The specialist system is AMASING for squads who are willing to play as a units , and if we had better platoon and squads structure and communication we could do amasing things with the specialist system ..
There is a lots of good teamplay combo .. like Locking on air vehicles combine with RAO hacking wich is insanely powerfull if used with the proper timing and communication .. Dozer can also be usefull to push elevator and corridor and his passive resistance to explosive help a lots .. Mckay and Sundance are amasing to flank Lanes campers .. Irish double walls can be used in many usefull manners . BOris turrets is great to spot or distract ennemys . and so on and on
As for loadout its way better the way it is .. MAG had a skilltrees system that can be compared to the " specialist " wich were active passive abilitys then the loadout was freeform just like BF now and the teamplay in MAG was a billions time better than it as ever been in ANY BF ever even BF2 wich was the best BF with the commander in terms of structure but was still chaotics .. WHY ?
Because MAG had a proper team structure .. An Officier in charge wich could broadcast to the entire team and not any Newbee could be OIC or platoon leader .. you had platoon leader who could speak to his 4 squads leaders but also broadcast to his entire platoon then you had squad leaders who could speak to others squad leaders and squad mates 8 players per squads 32 players platoon 128 players team .. 256 players match .. And we had engineers repairing bunkers , AA turrets , Arttilery battery , vehicles and so on . We had tons of medics . we had tons of demolitions who destroyed ennemy bunkers , we had everything that we needed without any rigid classes system because we could have 32 players lobby to get into 128 to 256 players games .. MAG also had proximity chat with team mates
BF need that at least 16 players lobby composed of 4 players squads ... so 16 players would be a " platoon " we need VOIP proximity chat with allies . We need Better squads and platoon and team structure its the only thing that would improove TEAM LEVEL team work ..not terrible classes system that made no sens like previous BF games ..
On a Squad level of friends the current 2042 system is better than any previous BF and allow more variety , more synergy in the squads , better mix and match of classes and gadjets and better controle on what the squads is meant to achieved .. there is no denial in that and none of your anecdotes would change that ! - 4 years ago@Twordy TDM and stuff like that can be setup in a " traditional " way if you want it like this trough portal and its the thing with portal you can create your experience but its a matter of " IS your experience " will be popular or gets peoples who want to play it .
The only problem with Every battlefield is the same , Poor squads/platoons structure .. Not enough large lobbys only up to 4 dosnt cut it in a game like this .. MAG had 32 players lobby of 4 squads wich could queu in 32 vs 32 . 64vs 64 or 128 vs 128 games .. this way at least you had some level of controle over teamwork .. Also communication is another problem , No proximity chat , No VOIP at all , No command chanels where Squad lead or platoon lead could ask to help or orders ..
And so on and on thats for conquest or breaktrough or rush .. As for TDM etc.. like i said portal was created to offers peoples ways to disable or enable things they want to play with but custumised experience come at the cost of compeating for the playerbase willing to play these type of custumised experience .. And as far as i see the base game is by far more popular in terms of players base - 4 years ago
So read through most all this thread. A few contributing and constructive thoughts. Preface this with..
1. The class system of old needed to evolve in some way, lots of ways to do that without abandoning the core feature.
2. Specialists are not it... They were the wrong approach to take for said evolution. And there current implimentation does in fact promote selfish play (coupled with zero local comms..)
What do we do now? I dont believe EA will allow devs to completely abandon them but I dont think you have to. You can both fix the situation and also have it be an evolution of what should be core to the game. Very simply put a soft restriction on gadget slot. So Casper for example is considered a recon specialist so his gadget slot would be restricted to recon gadgets only along with any specialist tagged as "recon". Leave weapons and grenades class agnostic. Last thing that would need to be done is a rebalancing of specialists as some are way too self sufficient. So after these changes the game needs a proper command structure and comms. Which to give an actual working design from another 100 player game, Hell Let Loose, in game comms are split into 3 channels: Squad, command, and an open proximity chat channel. Need ammo? Simply throw it out on the open prox chat and boom anyone near you with ammo could answer. And then for 2042 command channel would just be for squad leaders to coordinate pushes with other squad leaders. This works great with nothing but random players in Hell Let Loose and I dont understand at all why devs thought it was great to just not have it..
- 4 years ago
@Stew360I am with ya. I think the specialist add a much more dynamic into the BF formula that the old class system ever could. The classes are still there though. People seem to either not realize that or want to ignore it. But I have to ask would people still complain if the classes were still there but DICE opened them up so anyone who could use any weapon or gadget? When playing Portal I feel so restricted with the class system.
- 4 years ago@WinterbornGuard The specialist system is prefectly fine as a evolvement of the franchise classes . Specialist are basically classes in their own rights , they have active and passive ability that allow them to perform in certain way that can be predictable just by seeing them .. As for gadjets and weapons goes . I am glad that we have a Free form loadout setup and is way better to setup your Squad .. when you play with 3 friends you know very well what can be acomplish and how much better this is ..
Now if we plan to defend D1 D2 in discarded We can have a Medic a support , a recon etc... all equipped with the right weapons for the situation and do not end up with players of our squads getting demolish or wanting to quit the mission just because " His class " is broken for this type of environement due to gadjet or weapons bias and arbitrary decision ..
BF2 MC and BFBC1 and 2 gave the medic a LMG and because of this there was almost NO medics in those games 99% of the time ..
Also if a squad decide to be a sniper squads they can all be snipers and have a Healer , a Support giving amo etc.. even if i find Snipers playstyle lame . Its still a option offered to those players . Otherwise they would have a medic totally out of range who cant do anything but revive and heal ...
If you need a rushing squads with SMG you can have all SMG or CQC AR squad setup with a variety of roles and ability like Flankers like Tanker , and still have healers and amo ressuplys and so on ...
The problem of BF right now is NO VOIP , No lobby of 16 4 squads of 4 .. No command chanels VOIP no Platoon llead or team lead VOIP broadcast .. No proper structure .. and this is why almost all BF games beside "organised scrim battles " Are chaotics and unorganised and the old classes system never helped with that 95% of the blueberrys only choose classes mainly on the main gun the classes had or for a single gadjet like lets say they use a 120mm tanks they wanted the engineer to repair and is the only reason they use that classes - 4 years ago
I have the same opinion that specialists are the evolution of the class system, it brings more freedom to build the class of your choice.
In my opinion the old class system only favours premade teams but in normal matchmaking the majority of the players are randoms and not premade.
With the specialist every player can be useful with the class of his choice and supporting the squad and the whole team. Now every player is even with their picks of weapon and gadget.
I think most of the players need to adapt the new system and get used to the new playstyle that BF2042 give to us.
See you on the Battlefield 🙂
- 4 years ago
@Stew360okay step by step again
1."Angel cannot heal team mates at range and angel give 20% amor on revives so the player will gets 70HP being revive with angel and 120 later on if not shooted on"
- yes you are correct but the healing from the med-bags is infact instantanious for the most part so technically he does give them 20% more HP that way. on a different note ever since BF4 med-bags were implemented which work identically to the Syrett pistol so basically Falk is in fact a direct copy of what the former assault/medic class was in other BF games. her "special ability is she is the most class-system based specialist 2042 has to offer.... hmhmhm seems telling....
2."Of course Angel can be considered better by some but Angel cannot heal himself with the Injector unless he trade his gadjet for a injector"
-he infact does not need to trade anything, just have a loadout crate ready and you can drop/supply yourself with whatever you need/want... if i remember correctly his cooldown is about 10-20s, that is his trade off to beign a self sufficent specialist.
3."As for Who gets what gadjets .. Ive already asked Dice to improove this by making an Icon over peoples heads to show wich gadjets they are using"
-oh if that is the case why are we having a discussion since oyu asked DICE to "fix" it
4."But knowing who have amo crates or who have repair tool if you have played previous BF games and are honest you already know you could stand in front of a support screaming " I NEED AMO " to have them never give amo"
-yes i do know the fact that less then able players would not play their role well in previous games, thats why Visceral games back in BFHardline implemented the System to take ammo/healt off the player carrying the respective boxes, DICE then copied them in BFV again, only in 2042 i can only really be sure Angel can and will provide Ammo because he has that as is trait. Again something they already fixed/improved in 2 different games with class-systems, only now i have to hope they do it actively again. so i guess back to square one on this....
5."Thats said at least in BF2042 when you have health or Amo or whatever you can see who needs amo or who needs health so if you are a team players you will give them amo or health"
-this does not help me if i am in need of supplies again.
6."The specialist system is AMASING for squads who are willing to play as a units , and if we had better platoon and squads structure and communication we could do amasing things with the specialist system"
-well could've should've might've are speculations for IF DICE even wants to improve upon the communication errors. While i do agree that a very organised squad can use the specialists synergies, i.E Hack a heli with Rao and then shoot with FMXAA, that was also possible for squads who wanted that with a class-system. Given we never had a class with a hacking gadget to my knowledge other then 2142-engineers, but that is again something a gadget slot would have fixed just as well as it is now.
7."Mckay and Sundance are amasing to flank Lanes campers .. Irish double walls can be used in many usefull manners . BOris turrets is great to spot or distract ennemys . and so on and on"
-yes Mckay and Sundance are better at that, but hear me out on this one, most players do not play in a squad/teamwork oriented manner. i for one always play with at least one friend on Team-Speak, but we know we are a minority group in BF, the vast majority of players does not care. So having cheap and lazy auot-turrets is a good thing? i prefer actual gameplay then placing down a mobile Wall-Hack gun and then "reap" what is left over by said auto-aiming turret. regarding Irish, i find his walls to be rather useless and in a different thread i leanred that apparently a lot of players do not even know about his secondary gadget, his "thropy-system" that supposedly blocks grenades and rockets ( but ofc the heli rockets are not affected by this because that would mean they could nto farm with impunity, but that is a different issue)
8."As for loadout its way better the way it is"
-freeing up loadout-selection made the game less enjoyable for me. in every BF game until BFV you could identify what is coming for you and what to expect from this engagement and then plan accordingly. now it is just a flustercluck. Again controlled chaos vs. pure chaos, there is a difference even if you do not want to think that way
9."MAG had a skilltrees system that can be compared to the " specialist " wich were active passive abilitys then the loadout was freeform just like BF now"
-2042 actually takes away most of your freedom with the gadget selection. in BF4 for example you could have an support with ammo and C4, making it an extremely potent obstecal clearer, in 2042 you have to play Angel to get that, given you can pick any weapon now, but that opens a whole new can of worms with weapons that are objectively better then the rest.(its called play the META or get played by the META)
10."Because MAG had a proper team structure"
-kind of a mute point because you are comparing apples and pears at this point, Hell Let Loose has a class -System and also has teamplay much more engrained then other games.
11."BF need that at least 16 players lobby composed of 4 players squads ... so 16 players would be a " platoon " we need VOIP proximity chat with allies . We need Better squads and platoon and team structure its the only thing that would improove TEAM LEVEL team work ..not terrible classes system that made no sens like previous BF games"
- i agree squad size should at the very least be increased to 6 if not 8. but then again 2042 does not really reward you for objective play. BF1 for example multiplied your Score if your entire squad would attack a marked objective, 2042 does not you get a fixed score.
12."On a Squad level of friends the current 2042 system is better than any previous BF and allow more variety , more synergy in the squads , better mix and match of classes and gadjets and better controle on what the squads is meant to achieved .. there is no denial in that and none of your anecdotes would change that !"
- how can i achieve synergy then in a squad of randoms.i can see their specialist, but i have to guess what they are currently having in their load-out. is the Sundace flying around using a beacon? or should i spawn on her and place one ? is that Rao using a M5 or a FXMAA? is Casper using C5 or an ammo/health box?.in BFV i could see at a glance what a squad might need, if there is no support in the suqad i can choose to play as such and resupply them, 3 medics in a squad? okay let me be assault and deal with the vehicles/fortifications. 4 recons in a squad? okay let me leave thsi squad rigt away since their combines mental capacity is equivalent to an ant....
Okay that last part might be a bit mean towards the ant but it do be late..... - 4 years ago
@Stew360Do agree that old classes weren't perfect. But just making the class setup "do whatever you want" is a lazy design choice that isn't better than the old class system... just different with its own equal amount of pros and con. What it is currently is Call of Duty not Battlefield so its not evolving anything but simply abandoning one system for another. Specialists in no way equate to a class with a single unique gadget and trait but is quite literally what CoD specialists are in standard multiplayer. What I suggest is an evolution at least in the sense that rigid classes have access to all guns and each class has specialist which would essentially be subclasses. With a pre-made squad, no matter the class setup, coordinating roles is never hard. Having classes is what helps guide solo players into being useful (or supposed to) to the team instead of playing selfishly. Someone said it earlier in this thread but a solo player left to their own volitions with always swing for whatever is "meta" for getting kills.. how to guide solo players into being team oriented with their choices is the actual problem that needs to be solved. 128 players with completely open loadouts lets say half are pre-made squads (which is generous imo) means 64 players are just yolo yeet train with their setup currently. How do you solve that problem in relation to specialist system vs rigid classes? It would be nice if devs would release specialist pick rates because we only have anecdotal observation to say pick rates would prob have McKay and sundance dominating with Angel in at second. Sundance and McKay are far and away the two most selfish picks you could make for team comp.
- 4 years ago
Adding some fuel to the fire...
I'm getting old, I used to buy games in boxes off the shelves based on magazines review but I understand time changes and now every AAA game need to offer Heroes, DLC and micro transaction for pure profit because the new generation of player don't mind spending their savings on cosmetics ... not fighting that as long as I don't get rekt by a pay to win weapon or boost.
So I am 100% behind the specialist decision as everyone cas use them (so far) and it won't hurt my gaming experience to not spend any money in this. But the point here is to make a difference between Heroes/Classes/Equipment/Gameplay.
Specialists have bonuses, they can apply whatever classe you decide to play. An engineer flying a drone? No problem. A medic deploying a turret? Weird but I can live with it. Assault hacking a tank? Perfectly fine. The problem start when the core role of someone in a team is not defined.
- We need medic because without them we run out of tickets. So we need someone to pick this "class" and help the team not bleed all their ticket trying to push a checkpoint.
- We need engineer for their sheer explosive power and their focus on tank and aircraft. Other players are taking care of infantry knowing they don't also need to focus on vehicles.
- We need snipers to keep vehicles and infantry from camping a rooftop or trying to get around the map. They are everyone's eyes and do the recon to push on sites going unnoticed. They are lone wolfs but can help other squad spawn closer to a checkpoint while everyone fight on the front line.
- And we need assault because they are the main fighters, the one that get the kills done and push objectives, They know they can do that because they have supports from medic. engineer and snipers. If they go a bit further and dies they have a chance to make the front line move slightly further and still be revived by a Medic close by.
So the question here is now what makes a class ... a class? As I've said it's not the Specialist, it's the gameplay and the Equipment. It's the function someone taking this class decide to assume.
- Snipers recon : give them recon gadgets, long range weapons, spawn points and high power hit with limited ammo. They don't need to carry a med pack or a AA missile. If they want to use Mackay to move faster on top of building that's perfectly fine.
- Medic heal : give them med pack, defibrillators, mid range guns so they stay in action where they are needed. Give them a self res even if it helps make the class more interesting. If they want to use Irish to protect their team with barricades while they revive that's a perfect fit.
- Engineer break tings : give them massive explosive power and make tanks fear them. C5, AA, M5, whatever gets the job done is on the table. If they want to mix it with Casper to C5 a drone, sure go for it, they are still doing their engineer job, just exploiting Specialist to do so.
- Assault get it done : give them machine guns, rifles, pistols. whatever they need to kill people on objectives because that's what we need them for. If they want to use Sundance to reach objectives faster that's fine.
Specialist and Classes work perfectly fine together, but what we need is people to assume a role on the battlefield. How many time have I died surrounded by "Medic" who were only taking Angel for his drop. I've had a tank badly damage in the middle of "Engineer' shooting AA at the sky but no one repairing my tank. I've, countless of time, ran after them screaming for munition in the void.The point is, for as long as you can do a loadout like Recon + AC42 + EMP + M5 or Medic + shotgun + Incendiary + AA ... then nothing makes sense and I won't know where to go if I need health, ammunitions or anything else.
So yes, I would love to see "limited" loadout that you can take with any specialist as long as the loadout makes sense as a all. And I would love the exp points to be rebalanced. A recon should not make 50 points for spotting targets or they will camp Casper Drone and not participate. Medic should get extra point if the player they revived gets a kill within 30 seconds. Engineers should get massive bonus for taking down a tank and if they hit it even once, get a fraction of the bonus for their assistance. Soflam should be greatly rewarded for their assistance and Assault should get bonus points when chaining kills because that's what they do.
If the rewards were balances to help people pick a class they prefer, there would be a variety of players helping each other and no one would complain about Heroes even if all the 30+ years old we've become definitely would have preferred the game without them. - 4 years ago@LogKyles 100% agree that the incentive to fill a role is whats missing currently. Their is nothing intrinsically in place to motivate anyone to fill specific roles. The only ones doing so are people rolling into matches with a 4 stack of friends. The fundamental element that is missing is incentive to fill a role. Rigid classes naturally do a better job with guiding but to your point its a problem that transcends that.
- 4 years ago
@WinterbornGuardBut why do people need to be incentivised to do any of these things?
I like to make sure my squad, and those near by have ammo, I don't do it solely for points but because it helps.
I like to repair Tonks and keep them fighting, I don't do it solely for the points but because it helps.
I like to revive and throw out health.... you know where this is going.
The main problem is the Church of the Almighty KD and even though that can't be seen in BF2042, to many people still chase it above anything else. - 4 years ago
@Stew360okay step by step again then....
1."Wrong Angel can only revive faster . Angel cannot heal team mates at range and angel give 20% amor on revives so the player will gets 70HP being revive with angel and 120 later on if not shooted on .. And would get 100% HP right away being revived with Falk so in the heat of a battle being revived by Falk is better and being far from heavy combat being revived by angel is better"- true Angel can not "heal at range", but the old medic class could do that. making falk the clostest thing we have to a classic class-set-up.... funny how that works out now don't you think?
2."But Falk and Angel are both " Medic/support " so are both in the same branch and its fine to me .. Of course Angel can be considered better by some but Angel cannot heal himself with the Injector unless he trade his gadjet for a injector .. So yeah but you would argue on pure non sens"
- the issue remains that Angel does nto need a different specialists, he can heal himslef with the med-bag/pen, he can rearm and replate himselfe and if he needs a mroe explosive approach he can just call in crate and switch... how do you synergise with that?
3."As for Who gets what gadjets .. Ive already asked Dice to improove this by making an Icon over peoples heads to show wich gadjets they are using"
- if that is the case then everything must be fine now.....
4."But knowing who have amo crates or who have repair tool if you have played previous BF games and are honest you already know you could stand in front of a support screaming " I NEED AMO " to have them never give amo .. As for 2042 even if you know they have amo they might be on cool down or might not want to give you amo .. Thats the thing and the classes system never helped with that it only made it more frustrating "
- true, but Visceral games fixed that issue in BF-Hardline. they impelmented the system in which you could just pick the ammo/health off from anyone using the according box of the players directly. DICE then copied that system in BFV... 2042 does not have this system.....
4."Thats said at least in BF2042 when you have health or Amo or whatever you can see who needs amo or who needs health so if you are a team players you will give them amo or health"
- yes if i teamplay i can do that, how does that help me if i am in need of supplies myself? i can not even begin to guess who can give me what in my squad or clsoe area, unless i find a Falk player or Angel player and they then do what they need to to help me. Funny how these two are again the clostest we have currently to a classic class set up isn't it.....
5."The specialist system is AMASING for squads who are willing to play as a units "
- oh you mean how classes have been since the dawn oh BF1942? an organised squad can always make the best out of what is given but most players do not play in organised squad, so they get the worst of it more often then not...
6."There is a lots of good teamplay combo .. like Locking on air vehicles combine with RAO hacking wich is insanely powerfull if used with the proper timing and communication .. Dozer can also be usefull to push elevator and corridor and his passive resistance to explosive help a lots .. Mckay and Sundance are amasing to flank Lanes campers .. Irish double walls can be used in many usefull manners . BOris turrets is great to spot or distract ennemys . and so on and on"
- true, but like i said before classes in essence did the same, only difference was he did not really hava a hacking gadget since BF2142s engineer class, that could hack ground vehicles and force the users out of said vehicle. While Mckay and Sundance are better at flanking, they are still more or less selfish at it and rather cheap i might add since both make the flow of the game go out the window for anyone else. Dozer is rather one dimensional and i do nto remember anyone beign very fond of any shield in any BF game ever, so take it as you want. Irishs barricade is also rather minute i find the "thropy system" much more interesting since it does combat some grenade and rocket fire coming in for and take some heat off the area, but again his passive could've just as well be a simple gadget. fpr example an engineer class... but hey details. as for Boris, i persoanlly find the idea of automated turrets that then spot you and keep you 3D spotted and outilne spotted trough walls, essentailly a wall-hack, downright insulting. but DICE does as DICE does..... looking at you Paik.
7."As for loadout its way better the way it is"
- the issue is in any other BF game until BFV you were able to * any situation and get a general idea of what you are facing and plan accordingly. BFV and 2042 have tossed out any semblance of this out the window, the latter even more then the former. in 2042 i can only guess/hope to see the outilne of the weapon the enemy is using. as for what gadet they might have i know nothing. are they healing themselves again with a med-bag/pen? are they aiming a rocket at me to finish me off? are they placing beacons i have to search for?... again organised chaos vs. pure chaos there is a difference.
8."MAG had a skilltrees system that can be compared to the " specialist " wich were active passive abilitys then the loadout was freeform just like BF now and the teamplay in MAG was a billions time better than it as ever been in ANY BF ever even BF2 wich was the best BF with the commander in terms of structure but was still chaotics "
- Hell Let Loose has a class-system with teamplay deeply engrained into it, you are comparing apples and pears. 2042 takes a gadget slot away from the player. in BF4 for example the support could use the ammo-box and C4 to really help clearing out tanks or areas. in 2042 i must pick Angel to get the same uttility, given i can pick any primary weapon now but that opens a new can of worms. (weapon balance becoames very very difficult then..... either play the META or get played by the META)
9."Because MAG had a proper team structure .. An Officier in charge wich could broadcast to the entire team and not any Newbee could be OIC or platoon leader .. you had platoon leader who could speak to his 4 squads leaders but also broadcast to his entire platoon then you had squad leaders who could speak to others squad leaders and squad mates 8 players per squads 32 players platoon 128 players team .. 256 players match .. And we had engineers repairing bunkers , AA turrets , Arttilery battery , vehicles and so on . We had tons of medics . we had tons of demolitions who destroyed ennemy bunkers , we had everything that we needed without any rigid classes system because we could have 32 players lobby to get into 128 to 256 players games .. MAG also had proximity chat with team mates"
- again different games have different design choices, 2042 just took the worst idea in my opinion and ran with it. games like Hell Let Loose are using classes, in fact i think most casual games in the niche are using classes for ease of use and readibility.
10."On a Squad level of friends the current 2042 system is better than any previous BF and allow more variety , more synergy in the squads , better mix and match of classes and gadjets and better controle on what the squads is meant to achieved .. there is no denial in that and none of your anecdotes would change that "
- i do agree, better/bigger squad systems could help with improving some issues but for the most part the issue remains. in any previous BF game i could tell at a glance what my squad needs. 2 medics already in it? okay so i will pick support to resupply them, or engineer to help fight away tanks, or recon to spot for them. in 2042 all i can see i stheir specialists with no clue in the world of what they might need. is that Sundance using the inerstion beacon? should i spawn on her and place it or does she need supplies ? should i pick the M5 to help combat the inevitable vehicles? what about the McKay swinging up the building, does he need healing or does he use the med-bag/pen? ammo or armor? what about the 4 caspers over on the map-border?
2042 has not really improved much with specialist. in fact any "passive" ability they have could just as well have been a gadget and it would not have made any difference. what you also seem to have forgotten is teh fact 2042 takes one gadget slot away from you, unlike any BF game since BF3 where you had 2 slots to pick and choose from a class-specific selection.....
but hey details - 4 years ago
@Trokey66I am the same type of person in that I naturally want provide support where needed and am in general team minded first. "Church of Almighty KD" players are exactly the problem and is what LogKyles was eluding too with:
"Specialist and Classes work perfectly fine together, but what we need is people to assume a role on the battlefield. How many time have I died surrounded by "Medic" who were only taking Angel for his drop. I've had a tank badly damage in the middle of "Engineer' shooting AA at the sky but no one repairing my tank. I've, countless of time, ran after them screaming for munition in the void. "
the "how" for players who are not naturally inclined to do so is what is needed. That's why creating incentive matters here, not for us who already do it, but for people who would normally be selfish and or do not know any better. That incentive doesnt only have to be given to players as a reward like more xp for doing (x) support related action. It could be by making support actions an equally compelling experience on the level of killing.
- 4 years ago@WinterbornGuard Exactly this the new system is amasing in its own right , and porovide way more possibility to have granular controle over our squads setup while playing with organised players ...
Back then and now the problems in BF have always been players willing to furfill the roles .. in BF2 for exemple 90% of peoples in most game played Assault or Specs ops because they were the most efficient at farming KDR lol
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