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Adding some fuel to the fire...
I'm getting old, I used to buy games in boxes off the shelves based on magazines review but I understand time changes and now every AAA game need to offer Heroes, DLC and micro transaction for pure profit because the new generation of player don't mind spending their savings on cosmetics ... not fighting that as long as I don't get rekt by a pay to win weapon or boost.
So I am 100% behind the specialist decision as everyone cas use them (so far) and it won't hurt my gaming experience to not spend any money in this. But the point here is to make a difference between Heroes/Classes/Equipment/Gameplay.
Specialists have bonuses, they can apply whatever classe you decide to play. An engineer flying a drone? No problem. A medic deploying a turret? Weird but I can live with it. Assault hacking a tank? Perfectly fine. The problem start when the core role of someone in a team is not defined.
- We need medic because without them we run out of tickets. So we need someone to pick this "class" and help the team not bleed all their ticket trying to push a checkpoint.
- We need engineer for their sheer explosive power and their focus on tank and aircraft. Other players are taking care of infantry knowing they don't also need to focus on vehicles.
- We need snipers to keep vehicles and infantry from camping a rooftop or trying to get around the map. They are everyone's eyes and do the recon to push on sites going unnoticed. They are lone wolfs but can help other squad spawn closer to a checkpoint while everyone fight on the front line.
- And we need assault because they are the main fighters, the one that get the kills done and push objectives, They know they can do that because they have supports from medic. engineer and snipers. If they go a bit further and dies they have a chance to make the front line move slightly further and still be revived by a Medic close by.
So the question here is now what makes a class ... a class? As I've said it's not the Specialist, it's the gameplay and the Equipment. It's the function someone taking this class decide to assume.
- Snipers recon : give them recon gadgets, long range weapons, spawn points and high power hit with limited ammo. They don't need to carry a med pack or a AA missile. If they want to use Mackay to move faster on top of building that's perfectly fine.
- Medic heal : give them med pack, defibrillators, mid range guns so they stay in action where they are needed. Give them a self res even if it helps make the class more interesting. If they want to use Irish to protect their team with barricades while they revive that's a perfect fit.
- Engineer break tings : give them massive explosive power and make tanks fear them. C5, AA, M5, whatever gets the job done is on the table. If they want to mix it with Casper to C5 a drone, sure go for it, they are still doing their engineer job, just exploiting Specialist to do so.
- Assault get it done : give them machine guns, rifles, pistols. whatever they need to kill people on objectives because that's what we need them for. If they want to use Sundance to reach objectives faster that's fine.
Specialist and Classes work perfectly fine together, but what we need is people to assume a role on the battlefield. How many time have I died surrounded by "Medic" who were only taking Angel for his drop. I've had a tank badly damage in the middle of "Engineer' shooting AA at the sky but no one repairing my tank. I've, countless of time, ran after them screaming for munition in the void.
The point is, for as long as you can do a loadout like Recon + AC42 + EMP + M5 or Medic + shotgun + Incendiary + AA ... then nothing makes sense and I won't know where to go if I need health, ammunitions or anything else.
So yes, I would love to see "limited" loadout that you can take with any specialist as long as the loadout makes sense as a all. And I would love the exp points to be rebalanced. A recon should not make 50 points for spotting targets or they will camp Casper Drone and not participate. Medic should get extra point if the player they revived gets a kill within 30 seconds. Engineers should get massive bonus for taking down a tank and if they hit it even once, get a fraction of the bonus for their assistance. Soflam should be greatly rewarded for their assistance and Assault should get bonus points when chaining kills because that's what they do.
If the rewards were balances to help people pick a class they prefer, there would be a variety of players helping each other and no one would complain about Heroes even if all the 30+ years old we've become definitely would have preferred the game without them.
- Trokey664 years agoSeasoned Ace
@WinterbornGuardBut why do people need to be incentivised to do any of these things?
I like to make sure my squad, and those near by have ammo, I don't do it solely for points but because it helps.
I like to repair Tonks and keep them fighting, I don't do it solely for the points but because it helps.
I like to revive and throw out health.... you know where this is going.
The main problem is the Church of the Almighty KD and even though that can't be seen in BF2042, to many people still chase it above anything else. - 4 years ago
@Trokey66I am the same type of person in that I naturally want provide support where needed and am in general team minded first. "Church of Almighty KD" players are exactly the problem and is what LogKyles was eluding too with:
"Specialist and Classes work perfectly fine together, but what we need is people to assume a role on the battlefield. How many time have I died surrounded by "Medic" who were only taking Angel for his drop. I've had a tank badly damage in the middle of "Engineer' shooting AA at the sky but no one repairing my tank. I've, countless of time, ran after them screaming for munition in the void. "
the "how" for players who are not naturally inclined to do so is what is needed. That's why creating incentive matters here, not for us who already do it, but for people who would normally be selfish and or do not know any better. That incentive doesnt only have to be given to players as a reward like more xp for doing (x) support related action. It could be by making support actions an equally compelling experience on the level of killing.
- 4 years ago@WinterbornGuard Exactly this the new system is amasing in its own right , and porovide way more possibility to have granular controle over our squads setup while playing with organised players ...
Back then and now the problems in BF have always been players willing to furfill the roles .. in BF2 for exemple 90% of peoples in most game played Assault or Specs ops because they were the most efficient at farming KDR lol - 4 years ago@Stew360 my poor opinion of the specialist system as is though remains.. Its a shameless conversion to a CoD system and I think if they brought it back with a few soft limits you could find a middle ground that would enhance what they have done in the past without abandoning it. Honestly had they not made the specialists characters and just named them as generic classes they would have seen a lot less complaints as silly as that sounds. The problem I have personally with them is while the idea is great for a game like siege where its a small 5v5 skirmish it doesn't translate to 64v64 conceptually where everyone is running around as the same 10 people lol is optically silly but dramatically affects gameplay with readability of whose an enemy being non existent. Take away the silly character aspect and make faction locked cosmetics and thats an easy win for this game. They could use any win they can get.
- 4 years ago@WinterbornGuard iI actually already have adressed the COD " conspiracy theory " and comparaison and it made no sens . COD warzone " operator " have nothing in common with specialist . COD warzone operator are cosmetic and purely cosmetics and change nothing to the gameplay . If EA wanted to do like the operator all they would have done would be sell Medic operator skins , Engi operator skins etc.. with Zero gameplay implications .. The devs responsible for the specialist at DICE actually wanted to shake up BF meta for good just like what Ubisoft have done with Rainbowsix siege .. but at least rainbowsix fans did not trash and defame the devs for implementing a system like this .. They have embraced it even if CORE RAINBOWSIX never had such " Hero specialist " prior to siege ..
So there is that - 4 years ago
@Stew360 Yes not the same at all... also was talking about standard CoD MP not warzone. Black ops 4 has a nearly identical specialist with create a loadout setup.
- 4 years ago
Everything is COD as soon as 1 COD in history does it ? Namely black ops 4 lol hahaha my lords and what about rainbowsix siege ? They coppyed COD and became COD ? Whatta reasoning we witness here ... COD copy everything not the other way around
- 4 years ago@Stew360 ok let me know when you have played any of these games lol. Based on what your saying you either haven't actually played them or your just being willfully ignorant to suit your agenda. Not gonna debate with you when you have no intention of being honest with what the specialist system is. You have a named character with two special unique elements (gadgets, traits, etc..) coupled with a completely customizable loadout thats is identical to multiple itterations of CoD that isn't limited to blackops 4... siege is basically battlefield classes as named characters but even more limited and rigid in function than traditional BF classes. All this to say it ain't special or ground breaking and it was a lateral move in an attempt to "compete" with CoD instead of innovating and evolving their own core mechanic.
- 4 years ago@WinterbornGuard
Core COD was COD 4 .. anytthing after that was " Itteration " and " inspiration " from other game and i dont say its good or bad ... Also black ops 4 and MW2k19 were the only good COD in decades lol
Thats said ... your comparaison is ridiculous !
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