Forum Discussion
X-Sunslayer-X
4 years agoSeasoned Ace
@Stew360 i what way were you more limited? the weapon selection? the gadget selection?
was it that horrible for you to pick a different class inbetween respawns?
every single specialists ability is basically a gadget, only instead of giving you two slots to use in your selection, now they take away options from you....
was it that horrible for you to pick a different class inbetween respawns?
every single specialists ability is basically a gadget, only instead of giving you two slots to use in your selection, now they take away options from you....
4 years ago
@X-Sunslayer-X Basically everything , specialist offer new gameplay oportunity and passive skills while specialist gadjet is tied to the specialist it kinda act as a class that have a passive . I like that the second gadjet is free to choose among a variety of usefull things depending on squads missions / goals .
Weapon limitations was the worst of it all because it hurted how poeoples choose or play . Those pretending specialist encourage solo play do not play with squads for sure and ate projecting what they want to see rather than whats happening .. Classes system as never ever promoted teamplay . The only thing that promote teamplay is communications , team structure and organization as well as common goals . BF has forever missed the mark on this . 4 to 5 players squads only dont help . The only time ive experienced true teamwork in BF was playing Scrim in 16 vs 16 match where 100% of both teams are clan mates and shared a teamspeak/ ventrillo back then now replaced by discord
Weapon limitations was the worst of it all because it hurted how poeoples choose or play . Those pretending specialist encourage solo play do not play with squads for sure and ate projecting what they want to see rather than whats happening .. Classes system as never ever promoted teamplay . The only thing that promote teamplay is communications , team structure and organization as well as common goals . BF has forever missed the mark on this . 4 to 5 players squads only dont help . The only time ive experienced true teamwork in BF was playing Scrim in 16 vs 16 match where 100% of both teams are clan mates and shared a teamspeak/ ventrillo back then now replaced by discord
- 4 years ago@Stew360 You say: " The only thing that promote teamplay is communications , team structure and organization as well as common goals . BF has forever missed the mark on this ."
But this game has NO VOIP, NO squad managment! Then it's stupid to have specialist which rely on exactly this. I and several other experience the opposite of what you experience. Because of the lack of communications, it's would be easier to get good teamwork by having different designated certain roles. A game should not rely on 3rd party software as teamspeak/ventrilo/discord.
Maybe a commander would do the trick, designating orders. - 4 years ago
Meh I'm with the OG classes, haven't seen anything ground breaking or game enhancing that the old class system didn't cover! Think matey is in the minority!
- 4 years ago@Zoikon And its a issue they need to resolve and update . We need stats , we need VOIP with need bigger squad even 16 player " platoon " lobby so we can match up and communicate with 16 players of our clans or friends at least . We need squad and platoon structure and team structure .. when that is in the game will be in good shape
- X-Sunslayer-X4 years agoSeasoned Ace@Stew360 okay, but you do see the simple flaw in your argumentation?
you said that players chose classes based on their weaponry instead of what their class-role was supposed to be.
but the specialist system does not fix this issue, in fact in my opinion it is made worse. in BFV for example if i saw a a scope-glint i new what to expect from this player in terms of his TTK, movement speed and gadget selection. in 2042 i have to guess what specialist it is, is a Sundance with her grenades and wingsuit? is it a McKay that will out ADAD-spam any wellaimed shots ?
all this opening up of player choice trough the removal of load-out limitation has acomplished is that any semblence of readibility has been tossed out the window for the sake of an unpopular change.
and even thinking about comparing R6S and BF as you do in a different post is beyond redundant...
R6S has even strikter limitations in fact. since the operators have only 2 options per slot....