Forum Discussion
4 years ago
@X-Sunslayer-X Basically everything , specialist offer new gameplay oportunity and passive skills while specialist gadjet is tied to the specialist it kinda act as a class that have a passive . I like that the second gadjet is free to choose among a variety of usefull things depending on squads missions / goals .
Weapon limitations was the worst of it all because it hurted how poeoples choose or play . Those pretending specialist encourage solo play do not play with squads for sure and ate projecting what they want to see rather than whats happening .. Classes system as never ever promoted teamplay . The only thing that promote teamplay is communications , team structure and organization as well as common goals . BF has forever missed the mark on this . 4 to 5 players squads only dont help . The only time ive experienced true teamwork in BF was playing Scrim in 16 vs 16 match where 100% of both teams are clan mates and shared a teamspeak/ ventrillo back then now replaced by discord
Weapon limitations was the worst of it all because it hurted how poeoples choose or play . Those pretending specialist encourage solo play do not play with squads for sure and ate projecting what they want to see rather than whats happening .. Classes system as never ever promoted teamplay . The only thing that promote teamplay is communications , team structure and organization as well as common goals . BF has forever missed the mark on this . 4 to 5 players squads only dont help . The only time ive experienced true teamwork in BF was playing Scrim in 16 vs 16 match where 100% of both teams are clan mates and shared a teamspeak/ ventrillo back then now replaced by discord
X-Sunslayer-X
4 years agoSeasoned Ace
@Stew360 okay, but you do see the simple flaw in your argumentation?
you said that players chose classes based on their weaponry instead of what their class-role was supposed to be.
but the specialist system does not fix this issue, in fact in my opinion it is made worse. in BFV for example if i saw a a scope-glint i new what to expect from this player in terms of his TTK, movement speed and gadget selection. in 2042 i have to guess what specialist it is, is a Sundance with her grenades and wingsuit? is it a McKay that will out ADAD-spam any wellaimed shots ?
all this opening up of player choice trough the removal of load-out limitation has acomplished is that any semblence of readibility has been tossed out the window for the sake of an unpopular change.
and even thinking about comparing R6S and BF as you do in a different post is beyond redundant...
R6S has even strikter limitations in fact. since the operators have only 2 options per slot....
you said that players chose classes based on their weaponry instead of what their class-role was supposed to be.
but the specialist system does not fix this issue, in fact in my opinion it is made worse. in BFV for example if i saw a a scope-glint i new what to expect from this player in terms of his TTK, movement speed and gadget selection. in 2042 i have to guess what specialist it is, is a Sundance with her grenades and wingsuit? is it a McKay that will out ADAD-spam any wellaimed shots ?
all this opening up of player choice trough the removal of load-out limitation has acomplished is that any semblence of readibility has been tossed out the window for the sake of an unpopular change.
and even thinking about comparing R6S and BF as you do in a different post is beyond redundant...
R6S has even strikter limitations in fact. since the operators have only 2 options per slot....