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Well there's not that much available at the moment, so it's difficult to give a complete view. I like some skins on some characters more than I like others. For instance, Boris with the blue hex skin looks like an old man who hangs around nightclubs with rohypnol. This is not a good look.
It would be nice if there were a colour editor for the skins rather than us just having to accept whatever choices the developers make. For instance, I'm not much of a fan of the black/red combination of the Tier 1 skins for any of the specialists. It just doesn't appeal to me. The yellow/black skins that unlock at higher levels (80+, it seems) are better, IMO, but I'd still prefer a yellow/green skin. The highlight colours (red and yellow in the cases above) are all that's necessary to indicate that they are higher-level unlocks.
The use of a colour editor with fixed highlight colours could even be tied into a system to better visually differentiate whether the No-Pats are working for the US or Russia, say blue for Russia and white for the US: The highlight colours cannot be changed, but the base colour of each skin can be.
- 4 years ago
Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
- filthy_vegans4 years agoSeasoned Ace
@Noodlesocks wrote:Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
This is it though - fixed, faceless classes literally all look the same. It's interesting that now the classes have faces, there is a problem with oversimilarity.
All the Tier 1 skins for all the characters have masks (apart from Rao, IIRC). I wonder whether this will become less of an issue as more players reach the S001 level.
It's also my understanding the the networking overhead with 128 players is a big factor in the CPU-limited nature of 2042's graphics performance. I would worry that enabling face customisation, for instance, might add to that. Weren't there clips - released a couple of years back - showing facial customisation for the game? Maybe that's why they were dropped.
- G-Recons4 years agoSeasoned Ace@filthy_vegans so Hardline level of character customization?
- G-Recons4 years agoSeasoned Ace
Well Guys I see if we have more faces Character and have the freedom to choose the gender- the skin the uniforms , but i do believe that each team should have different unfiroms
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