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Well there's not that much available at the moment, so it's difficult to give a complete view. I like some skins on some characters more than I like others. For instance, Boris with the blue hex skin looks like an old man who hangs around nightclubs with rohypnol. This is not a good look.
It would be nice if there were a colour editor for the skins rather than us just having to accept whatever choices the developers make. For instance, I'm not much of a fan of the black/red combination of the Tier 1 skins for any of the specialists. It just doesn't appeal to me. The yellow/black skins that unlock at higher levels (80+, it seems) are better, IMO, but I'd still prefer a yellow/green skin. The highlight colours (red and yellow in the cases above) are all that's necessary to indicate that they are higher-level unlocks.
The use of a colour editor with fixed highlight colours could even be tied into a system to better visually differentiate whether the No-Pats are working for the US or Russia, say blue for Russia and white for the US: The highlight colours cannot be changed, but the base colour of each skin can be.
Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
- filthy_vegans4 years agoSeasoned Ace
@Noodlesocks wrote:Should get rid of the named characters. Keep the callsigns and the skins but make the characters themselves customisable by the players. For one it will add a greater degree of personalisation, reduce the clone army feeling and allow EA to offer more monetisation
This is it though - fixed, faceless classes literally all look the same. It's interesting that now the classes have faces, there is a problem with oversimilarity.
All the Tier 1 skins for all the characters have masks (apart from Rao, IIRC). I wonder whether this will become less of an issue as more players reach the S001 level.
It's also my understanding the the networking overhead with 128 players is a big factor in the CPU-limited nature of 2042's graphics performance. I would worry that enabling face customisation, for instance, might add to that. Weren't there clips - released a couple of years back - showing facial customisation for the game? Maybe that's why they were dropped.
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