Forum Discussion
2.
Classes gave me mini objectives and kept the in-between moments engaging.
- 4 years ago@nachokilla101 I don’t understand this. You are now free to do the exact same thing, aren’t you? Assuming you meant mini-objectives like supplying ammo or health to team mates or hunting down vehicles. New system only gives you more freedom… or?
- LordXOne4 years agoNew Adventurer
@mesterKG I think it's that freedom that kills the team play element - Everyone can equip to any combination, which lessens the need to rely on your teammates; it feels like it encourages solo play rather than a type of team coordination.
Playing Support in previous titles, I've never really thought in terms of mini-objectives for resupplying unless my squad was attempting to do something specific: "I have a machine gun and unlimited ammo with my crate, but I'll need to rely on a medic or two if I get into a tough spot Hey, while I'm running by, that recon sniper looks like he could use some bullets! I'll drop a crate on the way to my new position". That said, if I needed a medic, I could easily spot one by using the class based system; there's currently no way to see who has a medpack to render aid.WIth the specialist system, I hardly saw an ammo or med box at all - I presume, based on some feedback I was reading in teh open beta forums, that everyone was equipping a combination of the armoured plates and rockets, because they could and it helped them score kills (not necessarily coordinating or pushing for an objective). I was also able to think, "Hey, I want to play as a sniper but I'll run out of ammo, so I'll have the specialist with a grapplingf hook, sniper rifle and an ammo box, that way I'll be almost entirely self-sufficient!".
In previous titles, I had people run up to me and request ammo - I played a part in their success because my class allowed it and they knew I had ammo, not because I necessarily actively chose to be a team player (though I'm all for playing the objective). That team based mindset was never realised in-game with this specialist based system. That said, yes, there were supports that ran around without ammo resupplies of any type, and it was frustrating to deal with :D- 4 years ago@LordXOne There are still some restrictions. You could not have a medic crate and ammo supply.. so still choices to be made. I understand the issue with finding who can give you ammo and I hope this can be shown in the ui some way.. though the ui felt cluttered already so I dunno. In bfv the friendly medics in proximity were highlighted if you requested healing via the coms.
I don’t think the team play from the beta can be counting for much. A lot seemed to just fool around, discovering stuff and trying to get some oib moments. And I think a lot didn’t realize everyone could revive team mates.
- 4 years ago
@mesterKG Sure, I still can and did do this in the beta. I usually play as a medic and would normally run around giving revives and med packs, but the feel was extremely off. I played almost 10 hours of the beta, and rotated back to other BF games and Warzone to get a good break/moment to compare. The level of reward for playing a specific role similar to the class system just was not there. By the end of the beta it felt like the only reason I was still playing was to give DICE another data point.
- kregora4 years agoSeasoned Ace@mesterKG Technically it took away a lot of options. The "Anti-Vehicle" guy now needs to choose one of RPG, SAM, C4, SLAM, MINE, there is currently only Boris, an Anti-Infantry Engineer and Irish, a Tanking Infantry Soldier. None resembles a BF3 or BF4 engineer, and neither do their perks fill in those roles.