Forum Discussion
If it drives noobs from the game, then so be it, if they are too lazy to practice in order to get good then they shouldn't expect the developers to dumb down the game for them just so that they can get a false sense of being skilled. It should take time and effort to get good at a game, that philisophy was the norm for many years until developers adopted some communist-like philosophy of flattening the skill curve in order to make it "accessible" (read: too easy). At least this introduces a greater degree of challenge to the game, that's what makes a game more interesting.
Now more about the change itself, I think that they made the wrong choice by going for spread and dispersion, as this simply results into the tap-firing "skill", which in my opinion isn't that much of a skill but more like a habit or getting used to it. Once you figure out how it works, then it's just a matter of clicking with a certain interval. They should've gone for much more recoil, preferrably dynamic recoil patterns to keep the challenge of controlling recoil fresh otherwise it will become a habit like tap-firing and anti-recoil scripts would work that much better with static recoil patterns.
The result however is definitely something good, because of the simple fact that assault rifles were way too accurate at ranges where they shouldn't be. People had gotten so used to it and now they think that's how it should be, but it should've been fixed long ago.
However note that if a game does not cater for casual players then we'll be looking at a developer going out of business. Do you genuinely believe EA would accept BF bringing in say, 10% of what CoD makes? Just how bad was 2042 upon launch when EA/DICE decided to clone CoD?...
It's about striking a fine balance. Loyals who'd prefer a skill-curve with recoil and spread mastered for a rewarding kill vs. casuals who'd prefer laser-beaming opponents from 50m off. It is what it is. I do not envy those working at DICE: being swayed by who speaks the loudest; the former or the latter group.
IMHO, I would defend SMGs and Shotguns with minimal recoil and spread—to please new players (I find "noob" to be incredibly derogative), with the inherent demand that they push closer; and ARs and LMGs with plenty of recoil and spread to please the rest of us.