Forum Discussion
If it drives noobs from the game, then so be it, if they are too lazy to practice in order to get good then they shouldn't expect the developers to dumb down the game for them just so that they can get a false sense of being skilled. It should take time and effort to get good at a game, that philisophy was the norm for many years until developers adopted some communist-like philosophy of flattening the skill curve in order to make it "accessible" (read: too easy). At least this introduces a greater degree of challenge to the game, that's what makes a game more interesting.
Now more about the change itself, I think that they made the wrong choice by going for spread and dispersion, as this simply results into the tap-firing "skill", which in my opinion isn't that much of a skill but more like a habit or getting used to it. Once you figure out how it works, then it's just a matter of clicking with a certain interval. They should've gone for much more recoil, preferrably dynamic recoil patterns to keep the challenge of controlling recoil fresh otherwise it will become a habit like tap-firing and anti-recoil scripts would work that much better with static recoil patterns.
The result however is definitely something good, because of the simple fact that assault rifles were way too accurate at ranges where they shouldn't be. People had gotten so used to it and now they think that's how it should be, but it should've been fixed long ago.
BF4 had a good example of a TTK nerf where they touched the numbers ever so slightly to increase BTK by 1 to counter the major netcode and hit registration improvements since players were able to kill each other way too fast after hit reg fix.
I would've preferred BF5 style of recoil is predictable patterns unique to each gun.
We will see what happens next. Dice has opened an insanely large can of worms and will spend entire Season5, and probably Season 6 fine tuning and balancing the weapons.
- cso77772 years agoSeasoned Ace@UP_LordPlumber I personally wonder why they scrapped the gun-play of BFV. It still had some randomness to recoil, but the guns felt much better and were way less deadly at range than what we got in 2042. You still felt in control of your guns, without them being laserbeams.
I would like that they took BFVs feel and combined it with more tapfiring, this could increase range on the guns just a little, compared to BFVs smaller maps/engangement distances.