Forum Discussion
YourLocalPIumber
2 years agoSeasoned Ace
@Kunstula I agree that certain change is good. But as with most drastic changes in BF1/BF5/BF2042, its a little too much and in a wrong direction.
BF4 had a good example of a TTK nerf where they touched the numbers ever so slightly to increase BTK by 1 to counter the major netcode and hit registration improvements since players were able to kill each other way too fast after hit reg fix.
I would've preferred BF5 style of recoil is predictable patterns unique to each gun.
We will see what happens next. Dice has opened an insanely large can of worms and will spend entire Season5, and probably Season 6 fine tuning and balancing the weapons.
BF4 had a good example of a TTK nerf where they touched the numbers ever so slightly to increase BTK by 1 to counter the major netcode and hit registration improvements since players were able to kill each other way too fast after hit reg fix.
I would've preferred BF5 style of recoil is predictable patterns unique to each gun.
We will see what happens next. Dice has opened an insanely large can of worms and will spend entire Season5, and probably Season 6 fine tuning and balancing the weapons.
cso7777
2 years agoSeasoned Ace
@UP_LordPlumber I personally wonder why they scrapped the gun-play of BFV. It still had some randomness to recoil, but the guns felt much better and were way less deadly at range than what we got in 2042. You still felt in control of your guns, without them being laserbeams.
I would like that they took BFVs feel and combined it with more tapfiring, this could increase range on the guns just a little, compared to BFVs smaller maps/engangement distances.
I would like that they took BFVs feel and combined it with more tapfiring, this could increase range on the guns just a little, compared to BFVs smaller maps/engangement distances.