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It is called the STEALTH helicopter. It is meant to be played as an assassin!
What we had until the nerf happened was an "In you Your FaCe! Can't lock on me lalalalallalala!!!" helicopter
Now people finally have to think between picking the stealth heli and the attack heli
@W4RD0G71 I don't agree with you. Two rockets are too much, as it already has a string defense. I know, it is frustrating to get shot down by Lis, but you have good chances to evade the rockets as the helicopter has a high agility and Lis rocket has been nerfed in this regard (and that is ok).
The helicopter needs a disadvantage with these traits, otherwise, there why would anybody take other attack helicopters?
Buff the offense, but not the defense. You need a counter and Lis rocket used to be it I think.
If you need it, Infantry has no chance to counter you, as you can just go in stealth and bomb them all away at higher range. There has to be a danger to the pilot to die, the infantry has this fear too, when they see the helicopter.
- 3 years ago
I find it depends quite a lot on the map. Certain maps have a lot of cover to hide the heli behind, have seeking rockets fly into and block the extent of sky to the horizon that AA can shoot.
On most maps the stealth heli has good survivability despite the low hit points, but on other maps it will be torn to shreds if its not being used by a good pilot.
Renewal stands out as a map with little cover for helicopters (although they can get behind the large wall).
There isn't much that can be done in this instance.
I mainly go stealth heli if a helicopter is available, and that's just down to how easy it is to quickly get kills before you do get shot down.
- 3 years ago@Ga-Knomboe_Boy Agreed, I use that tactic where I can, but as you point out, where do you hide in Renewal, unless you're close to the wall. Flying below radar level also helps, but there doesn't seem to be a guide to the pilot where that is, just to the person trying to lock on AA
- 3 years ago@Captain_Tachi If you read my response to someone else, I suggested something between 1 and 2 rockets. 1 rocket say doing 75% or 85% damage, unless you are stealthed at the time, when a one rocket kill seems fair.
- 3 years ago
@W4RD0G71 Would be still a no, because the stealth option would be still viable, after get hit. So the meta would be, to fly without stealth all the time, until hit by a rocket, then just go in stealth and run away. So, the result would be the same, you withstand two hits with a rocket.
So it is just a way for me, to bypass the fact, that the stealth helicopter has to be more fragile, than the attack helicopter.
- 3 years ago@Captain_Tachi We'll agree to disagree 🙂 Like I said before, you rarely get hit by a rocket, but there's not some sort of AA fire as well, whether thats Wildcat, Jet or other heli. The only exception is, of course, the infantry AA.
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