Forum Discussion
4 years ago
@mihasha89Hit detection seems programmed to miss obvious hits ramdomly. That or engine made for 64 ppl use a predetermination function as a band aid to make up for the extra bandwith and resources 128 ppl takes. I wish they fix it, but that will most likely need a rewrite of basic engine functions to work properly or (i hope not) more slapon emergency fixes, functions that may bug out other things as they require more resources. I get that theres deadlines and a lot of money involved, but basic stuff like hits should be working from start in an FPS.