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Nade spam can happen in any contested area! When you have scatter grenades able to split into a half dozen, thrown from more than one source, XM3 burst rifles from more than one source both on a cooldown timer not ammo pool. RPG's, Then throw in the rest of the ordinance flying at you. APS is the only viable counter.
Beside doesn't an EMP grenade scramble the APS?
@JediMastaWyn Think that's the difference I never seem to get in those situations or rarely, can even count the times I got killed by the airburst on one hand still. The gamemodes and situations I encounter the APS it's just overtuned, while from your perspective it might seem to be the only option. And when I do get in these situations it was clear I just overstayed my welcome or was positioned really poorly.
But as I said they don't need to remove it, people go so defensive over this thing. They can still keep it's effectiveness and viability but with some slight tweaks.
Even if it's more clear there is an APS placed or tells you when your explosives disappear would be a welcome change.
- UP_Hawxxeye3 years agoLegend@doubleome
APS is the only thing that was offsetting the explosive spam in 2042.
From the tanker PoV, it is the only thing that can really save them from being vaporized when everyone end their mother had a launcher ready.
From an infantry PoV it keeps corridor fights from being too frustrating.
I do not think it would be bad to have a way to tell that your projectiles were neutralised though.
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