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@Karen0202 wrote:I would much rather be actually playing in a match with bots rather than waiting 10 minutes for a lobby to fill up with "real" players. I'll gladly trade the tickets if it means I'm playing. And I find that 90% of the time the bots are gone within 5 minutes, so I'll keep them, thanks
But this is not the issue Im talking about. You talk about starting matches with bots until server fills. Im talking about ending matches with bots because people left. Hence the word backfill 🙂
I have never been in a match were bots are a part of the team from the so cant comment on the impact. The issue come at the last half of the round when the game stops backfilling human players and instead puts in bots. This gives you less time to make up for the feeding and in many cases its the direct cause of the defeat. Meaning one team lose with 20 tickets only to see 6 bots have died 60 times while the other teams only had 2 bots losing 15 tickets.
@UP_Hawxxeye Theres nothing human players can do when you auto lose 10-30 tickets per bot. Also its not about ending up in a lobby with mostly AI as this happens when people leave the game. I have no way to predict how to end up on a team that will leave the last half however I do know that you wont see the AI if you play 128p due to how the scorebord doesnt show the entire list. So if you are on the upper half of the scoreboard you wont notice the bunch of AI on the lower half going 0-20 each. So try play CQ64p for a few rounds and you will see them in many rounds on either team in the last half og the round. Many rounds will end up with bots backfilling and "helping" the team with 0-20 each :P You also then notice than the number is not the same for each team etc. Many times its only one team that get them.
But Im not going to spend much time discusssing this. Just wanted to highlight that bots isnt helping at all and you may lose games because of random number of bots feeding the other team.
I am sure that DICE will do its best to slow down any mastery progress by fixing your A.I. issue as much as they can
- Nussepus2 years agoSeasoned Ace
@UP_Hawxxeye wrote:
@3DiE9djua2
I am sure that DICE will do its best to slow down any mastery progress by fixing your A.I. issue as much as they canAre you saying you need AI to do masteries fast enough? LMAO
I didnt think people needed these AI to achieve things like masteries. If that is true then this playerbase really ahve gone in the wrong direction. Maybe you also needs ai on the other team to end up on the winning team? lol
btw If both teams get the same amount of bots at the same time then I have no issues with it. But as long as one team gets 8 bots half way in and the other team get 1 bots when there 30 seconds left then its not fair hence its an issue.
@X-Sunslayer-X Well I wont argue that. There are some human players that are worse than these bots. But I dont see how its better to add more bad "palyers" when we have enough human players filling that role. But again when people appareantly need bots to do masteries....
- UP_Hawxxeye2 years agoLegend
@3DiE9djua2 wrote:Are you saying you need AI to do masteries fast enough? LMAO
I didnt think people needed these AI to achieve things like masteries. If that is true then this playerbase really ahve gone in the wrong direction. Maybe you also needs ai on the other team to end up on the winning team? lol
btw If both teams get the same amount of bots at the same time then I have no issues with it. But as long as one team gets 8 bots half way in and the other team get 1 bots when there 30 seconds left then its not fair hence its an issue.
It is not about what I think or need. But restricting what Mastery progression can be done with A.I. was one of the first major changes that DICE did near the launch, so that is clearly important to them.
It is also the subject of the most upvoted topic in this subforum. https://answers.ea.com/t5/General-Discussion/Progression-not-working-properly-for-weapons-and-vehicles-Solo/td-p/10955906
The part about the uneven teams is an ongoing issue in BF games for as long as I can remember. The A.I. was supposed to help with that, but apparently they are not tuned high enough to the reaction time of a semi competent player
- twausd2 years agoRising Vanguard
Exactly, as @UP_Hawxxeye has mentioned the "issue" that one side has (much) more Players is NOT new but here the Teams are filled up with BOTs at least. Yes, they could be smarter but in any case they try to play team oriented so they do their best to destroy equipment / vehicles and to resupply / revive. Imo the easiest solution for this "issue" would be to leave too but don't be surprised if you re-join the Server you've just left. Balancing was and will be a huge challenge and I doubt it will work better in future. Maybe you can have a skill based MM on CS for example but surely not on 64 / 128 Players Server so there is a good chance to find a totally unbalanced round also on a Server full of Players.
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