Forum Discussion
The problem isn't the player count, i think that is great. The problem is the hit registration, player model movement (its crap, needs to be more like BF5), the ping, the FPS, the amount of vehicles and the fact they regen health on their own and to hard to kill. I personally like infantry only maps that were about skill and tactic not a vehicle driving through a horde of people and killing 20 before it is destroyed. How about drop hazard zone, it isn't fun, give us a real BR mode that is more lined with PubG not COD, no vehicles with weapons just transports. Fix the items listed above....THEN work on maps, you fix the maps and have the issues listed above no one will play the game. Also fix the guns, they are crap (i hate WW2 games, but BF5 and 4 had the best hit registration in the BF lineup) This game is bad for hit registration, and character movements are terrible.
The player count IS an issue -- even with perfect hitreg.
https://answers.ea.com/t5/General-Discussion/Substantial-research-showed-that-128-player-battles-just-aren-t/m-p/11331654#M91660
- 4 years ago
Back then, sure, especially since it was more technically taxing on the hardware nearly a decade ago vs. what we have now. But I like 128 player breakthrough, so y'all trying to kill one of the big reasons I bought BF2042 - 128 player matches being available - is pretty freakin lame. Leave the options for 64/128 in, if DICE can't figure it out or thinks it's too hard then they should have changed the match sizes before selling 128 players to the public.
- Ironhead8414 years agoHero
@edgecrusherO0 wrote:Back then, sure, especially since it was more technically taxing on the hardware nearly a decade ago vs. what we have now. But I like 128 player breakthrough, so y'all trying to kill one of the big reasons I bought BF2042 - 128 player matches being available - is pretty freakin lame. Leave the options for 64/128 in, if DICE can't figure it out or thinks it's too hard then they should have changed the match sizes before selling 128 players to the public.
Easy there little fella we're just having a discussion here, if you like/want 128 players good for you some see issues with it.
To each their own, your personal opinion isn't any more valid than anyone else's.
And for the record I wasn't advocating for removing 128 players I was merely adding my opinion (which isn't any more valid than anyone else's to be clear) to a topic relating to what the OP started.
- 4 years ago@Ironhead841 My frustration is more than DICE seems to be hinting that they may abandon 128 players because they don't have the talent to make a decent game and were far, far, far too arrogant in what they thought they were capable of pre-launch, apparently.
- 4 years ago
DICE crams the same numbers of vehicles from
128 player Conquest match into a 64 player Conquest. It’s like they never played a previous Battlefield game.
If you’re going to halve the number to total infantry, shouldn’t you also halve the number of total vehicles?We should see 1 condor and 1 hind for all 64 player game modes. Add more pure transports. Import the light jeeps and Blackhawk helicopters from BF3 portal. Also add a quad runner to every objective and allow us to call in the light jeeps and quad runners.
Also 30mm, 40mm and 50mm cannons have no place in game being mounted on any transport. That’s for both air and land transports. These weapons are low skill bar, splash damage weapons that easily farm infantry from all ranges. Miniguns or .50 cal machine guns only for all transports!
About Battlefield 2042 General Discussion
Recent Discussions
- 29 minutes ago