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128 is just fine. Other factors and empty maps make game dull.
For 128 players to work at its best everything else has to be working perfectly. Like 10000000% more perfectly than a 64 player game.
With fewer players the maps, the vehicles, the balancing, the squads the flow and play dynamics for a single and multiple games and maps can all be a little less perfect.
but if you want double the players. Then it makes sense that all those players need to be working in harmony with each other. Players need to be much more coordinated, they absolutely need to be all working as a closely knit team and ideally multiple squads all need to be working together.
if that happens, then honestly I think 128 or even 256 player servers could be fricking amazing.
but…..but…..you can even get a single squad to work together, let alone a whole bunch of squads, because every single step from launching the game, to selecting a character, a map, a squad is fricking hosed.
why on earth would you think 128 individuals are going to make a good game if they can’t self organise.
absolutly incredible anyone thought otherwise.
- 4 years ago
Great point! But…
Like I stated above there is currently no incentive for players to disperse across the map to hold/capture/fight multiple zones at the same time. Communications are also a very key point but until the DEVs can see past the current 64 player objective layout for 128 players, even working coms won’t fix it.
Although the map playable area may be large it’s just not utilized to its fullest potential. Without better incentives in game for the larger 128 player count to disperse across the map and hold/capture/fight multiple objectives “at the same time” it won’t change. Using a 64 player game model and cramming twice the number of players into the same size capture zones is not outside the box thinking.
The entire idea of funneling or “pathing” 128 players to one or two nearby control points without team communications or enough cover on the map for everyone to utilize is flawed.
As things are now, your own team stacks up on top of each other in capture zones becoming walls that will block your bullets. Vehicles at “the start of rounds” stack up, ram, or flip each other over trying to get out of the single “pathed” starting area.
Don’t get me wrong, the intensity of 128 battles are just awesome but with that said, the current layout for the capture locations it takes place at seems to be suck in a 64 player layout mindset. I would hate to see them remove the 128 player games just because it was the easy thing for them to do.
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