[Suggestion] Boris overhaul idea
As the discussion on the topic https://answers.ea.com/t5/General-Discussion/Boris-turret-is-useless/td-p/11858553 shows, Boris is a very unlikely choice for a specialist after his turret was nerfed a couple of times.
His kit is the turret and a passive that empowers the turret when he is near it. So everything special about him is built around his turret with zero reasons to use him for other things.
As a sizable portion of vocal players has argued, automated turrets are not a nice thing to have in a BF games. In the past I was suggesting that that it could be changed into a manual turret, but then came Crawford with his own manual turret so there is an overlap.
So I came up with a different idea this time: He can become the engineer equivalent of Falke by having instead of a turret a gadget that repairs vehicles from a distance with limited ammo like the syrrette pistol !
Gadget:
Nanomachine pistol: Fires bullets that release nanomachines that can slightly repair a vehicle/trigger its automatic regeneration (Nano-machines Son!)
For the passive he could get something similar to what I saw for some subclass in BF1 (I think?)
Passive ability:
Expert Gunner: Reduced overheat time (or longer to reach the overheat) when operating any Passenger seat weapons. (this would highlight his utility as the buddy for a vehicle pilot.)
How does that sound like ladies and gentlemen? It seems to both give Boris an actual use while pleasing the anti-autonomous-killing-robots faction. Or have I once again accidentally predicted the kit meant for a future unreleased specialist?