Suggestions for changes to Battlefield 2042 mechanics from veterans!
Suggestions for changes to the mechanics of the game with respect to classes and maps.
Return the class system within the current specialists (Based on the fact that all specialists belong to a particular class):
1. Introduction of class icons:
ASSAULT
ENGINEER
SUPPORT
RECON
2. Displaying class icons to understand the squad structure:
3. Limiting the choice of weapons by class:
ASSAULT has opportunity to use only:
- SMG
- ASSAULT
- MARKSMAN
- UTILITY
ENGINEER has opportunity to use only:
- SMG
- LMG
- MARKSMAN
- UTILITY
SUPPORT has opportunity to use only:
- SMG
- ASSAULT
- LMG
- UTILITY
RECON has opportunity to use only:
- SMG
- MARKSMAN
- SNIPER
- UTILITY
4. Limiting the choice of gadgets by class:
4.1 ASSAULT has opportunity to use only:
- Ammo Crate
- Med Pen
- IBA Armor Plate
- C5 Explosive
4.2 ENGINEER has opportunity to use only:
- Recoiless M5
- Anti-Tank Mine
- FXM-33 AA Missile
- Repair Tool
4.3 SUPPORT has opportunity to use only:
- Medical Crate
- Ammo Crate
- SOFLAM
- Repair Tool
4.4 RECON has opportunity to use only:
- SOFLAM
- Insertion Beacon
- C5 Explosive
- Med Pen
5. Limiting the choice of grenades by class and their number:
5.1 ASSAULT has opportunity to use only:
- Frag Grenade – 1 units.
- Smoke Grenade – 2 units.
- Incendiary Grenade – 1 units.
5.2 ENGINEER has opportunity to use only:
- EMP Grenade – 2 units.
- Frag Grenade – 1 units.
- Incendiary Grenade – 1 units.
5.3 SUPPORT has opportunity to use only:
- Frag Grenade – 1 units.
- Incendiary Grenade – 1 units.
- Smoke Grenade – 2 units.
5.4 RECON has opportunity to use only:
- Prox Sensor – 2 units.
- EMP Grenade – 2 units.
- Smoke Grenade – 2 units.
6. Further, need to add specialists, whose abilities should repeat the functions of existing gadgets to be able to perform multiple functions simultaneously (for example, to have in the arsenal and rocket launcher and mines). Possible abilities:
- Javelin.
- Stealth mines.
- Fast repair tool.
Suggestions for placing points on the maps and promoting them in BREAKTHROUGH:
- Refuse to try to turn the progression of the map into one connected gut, due to the fact that the maps are most often squares.
- Partitioning into sectors with two points located at reasonable distances. Not 1 very tight combat and not 3 since this is already Conquest.
- The possibility to appear only on the squad leader, beacons, captured point and as a passenger in a vehicle driven by your squad mate.
- The possibility to join as a passenger to the vehicle that your squad mate has chosen during the preparation for the round.
- Place quad bikes at the revival points of the attacking team, which reappear after being destroyed to quickly move to the battle point. They should also explode after a short time of non-use outside the revival point.
- Using different letters to mark the capture points.
- Also wanted to see stationary weapons in the defense …
DESCRIPTION OF THE CONCEPT OF PLACING POINTS, AN EXAMPLE ON THE MAP RENEWAL
And at the end, I would like to add one more important note on vehicles. It is necessary to introduce different damage for different areas of vehicles. Because it affects the variability of situations and increases the dynamics of battles.
An example from the game battlefield bad company 2.
We love the Battlefield series, and we wish this game wasn't dead! Everything can still be fixed!
“LET'S BEGIN PLEASE!”