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You lost the battle the moment you gave up your altitude advantage. Also if you had somebody in the gunner chair they could have kept using the EMP to stop the hind from firing all together, and provided extra DPS with the HMG.
So this looks like a skill issue more than anything.
You give up the high ground because it can and will out climb up TDC vertically and at pitch. That's his point. He had a massive height advantage and had to give it up to evade the minigun, which on most maps with good gunners can tear anything up 3/4 of the map away, he had a jet, an AA and a stealth on him and still was bsaically at full health tanking all three enemy vehicles. That's bs, especially considering how hard every other aircraft got nerfed to hell.
- 3 years ago
@AuMordum wrote:You give up the high ground because it can and will out climb up TDC vertically and at pitch. That's his point. He had a massive height advantage and had to give it up to evade the minigun, which on most maps with good gunners can tear anything up 3/4 of the map away, he had a jet, an AA and a stealth on him and still was bsaically at full health tanking all three enemy vehicles. That's bs, especially considering how hard every other aircraft got nerfed to hell.
The Hind and Condor firepower were both nerfed several patches ago. The mini guns had much more range and took much longer to overheat. The 50mm canon used to have a higher rate of fire, faster reload speed, and ridiculous amounts of splash damage.
The OP had the wrong kit for air-to-air encounters and got outplayed. Running the 30mm canons on the stealth chopper is redundant considering you have bombs to support infantry with. He didn't have somebody in the gunner seat that could not only provide extra DPS, but also prevent the Hind from firing all together with the EMP. Dude spent the majority of the encounter trying to get lock-on missiles off instead of using his guns. So again, more than anything this looks like a skill issue.
- 3 years ago
@protoman23Dude. Again?
Amazing. You could say that I should go with emergency repair, instead of flares, a gunner, then bail and lock on, then boots on the ground should also help. The situation is different in the actual game and don't happen as perfectly as you plan them.
Did you get to the part where we were three attack vehicles vs one transport, and that the name of the game is not "Everyone vs Hind"? That the Hind is OP? Did you read I had other things to do, based on the score and flags? I'm not asking for help on how to defeat a Hind.
Saying the 30 mm is redundant to kill infantry is completely nuts. You don't support ground troops with bombs only. People that fly high stealth and drop bombs all day are wasting the stealth.
Just replace the Hind by the Condor and imagine the outcome. It would not play out like that. The Hind is the problem. Not skill or choice of weapon. Your unwarranted offense to my skill and intelligence is annoying. You repeated yourself, missing the point completely. I'll prove you are wrong.
The HMG would be worse: I would trade splash to kill the repair man and would do up to 50% damage. Facing the Hind from above, I'd do some damage, then when he turned towards me I WOULD NOT HIT HIM MOVING AWAY FLYING BACKWARDS.
Got it? Basic stuff. It seems like this is a matter of knowing the basics when you imagine the situation. The aim goes up if I pitch up to fly backwards. You should know that.
Continuing: Say I moved away at almost the same altitude to avoid crashing, I hit nothing. That is your idea of skill.
Okay. If I keep away from it while luring it to the wildcat at a lower altitude and pitch just enough to hit him. What is the result? I would not have the same speed I had. I would fly slowly and lose altitude, get some hits, just an itch. The Hind would approach and kill me. I would NEVER get nowhere near where the wildcat was. If you know the stealth's health, you know why. If you don't, then go play.
If the facts won't convince you that you are wrong, then just go fight a Hind with a crew like that, clip, and post it here. You will get obliterated. And more. If I am the pilot, I'd do that to you with just one mini gunner switching seats myself. With 5 guys, you definitely won't stand a chance.
But say you need that pat in your back and you are out of this world, and in your imagination, you beat Hinds like that with the HMG, with the help of Wildcat and a Jet or not. The score is 95 to whatever, 200 or over. You killed the Hind. How many bombs can you drop? How many kills can you get until you run out of 96 tickets? Can you turn this around? Our team was not trash, the Hind was doing a good job, so once it was out, there was a chance. Could you turn it around with bombs? If you can't see how useless you become with HMG and bombs, I can't help you. You seem like you have to review your strategies,.even if you have skills as you think or say you do. If you still think you are right, go try it and clip it, these things are easier said than done. I'm sure you will face a similar situation every other day, every 20 matches or so. Post it.
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