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Friends, one simple tip.
Changes everything and makes tanks useful.
I pushed that obj with the tank and sat there the entire remaining sector holding it while the team fought to claim the other, while killing all enemy vehicles approaching - the most strategic use you can achieve from a tank.
Note that a gunner is absolute essential for the angles you can't get, to stop groups closing and c5'ing you (but currently many people don't realize the sentinels are up and just throw c5 to have it instantly deleted, remaining clueless)
This was the round of the video:
Here's a 13-minute round example:

Timing and positioning of tank and sentinels matter significantly.
People will shoot them if you make it obvious - and eventually this will be known globally and the trick won't work well. Use it while you can.
(FYI I'm not even half way to T1 in either RU/US tank, it's easy - US/RU tanks are much easier with AOE blast shells)
Upcoming updates will help with tank turret rotation which is great, but the main issue is that every single infantry carries c5/m5's, rather than the tank being bad. This will hopefully be better balanced with a class system...)
- UP_Hawxxeye3 years agoLegend@0_Katsui
The only way that me and friends had any decent lifespan within a tank always required to park near APS sentinels in order to mitigate the onslaught of explosives coming the tank's way.
I do not know if the changes to the Active protection to not hit c5 and mines will also affect the portable sentinels.
By AoE blast shells, do you mean the HE shells?- 0_Katsui3 years agoSeasoned Ace
You should not use HE shells - the default option is really the only option. Everything else merely tickles enemy tanks / vehicles in general...
But the defaults are very effective at killing infantry instantly still.It's not "parking near sentinels", but rather "putting sentinels near where you park".
You need decent awareness and positioning to do well either way, nothing new from prior battlefields
- UP_Hawxxeye3 years agoLegend
@0_KatsuiI generally preferred the HE shells purely do to the fact that infantry is an ever present menace to the tank and I wanted to get the rocketing rats in their hiding spots.
But I get that in a duel with a tank the HE shells will loseWhat about the other weapons? Do you go for coaxial light or heavy?
HMG,minigun or tow?
40mm volley, canister, rocket pod, kinetic grenade or 60mm "mortar"
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