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@0_Katsui wrote:You should not use HE shells - the default option is really the only option. Everything else merely tickles enemy tanks / vehicles in general...
But the defaults are very effective at killing infantry instantly still.It's not "parking near sentinels", but rather "putting sentinels near where you park".
You need decent awareness and positioning to do well either way, nothing new from prior battlefields
Trouble with MPAT shell is that it's only really needed against other tanks and that's presuming the other tanks are pushing forward and also presuming they also have MPAT shell equipped.
My main threat is infantry and the MPAT splash damage is too small and sometimes it's literally impossible to damage infantry in cover.
So you end up spending far too much time trying to kill infantry which then increases the chance of more infantry turning up.
HE takes care of infantry faster and it's still effective against all vehicles apart from fast moving choppers which are incredibly hard to hit with the HE shell. At least for me on console.
DICE needs to add a thermal imager to the tank and then the survivability of the tank in front of the infantry will rise by an order of magnitude.
Another point that needs to be adjusted is homing missiles. Now this is a useless weapon slot, no one takes it. You need to set the same reload timing, the rocket does less damage than an armor-piercing projectile and does not have a splash on the infantry. And the most important thing is that after aiming at SOFLAM, the rocket flew from top to bottom at the target, and not creeping along the ground crashed into an obstacle. Otherwise, all the efforts of players who mark the target is reduced to zero.
Then the player will have a choice of what to take into the slot.
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