4 years ago
Tanks are too Weak
Please note the tank armor in Battlefield 2042 is too weak, the tank turret moves too slowly after being damaged and the tow missile is a joke. I've been playing Battlefield since 1942 and the tank ...
@Dez_ZR1-VIPER
I think overall tanks are in a pretty good spot. They could use a couple small tweaks though.
The turn speed for the turret is painfully slow. It was pretty jarring at first, I've gotten use to it, but the speed could be increased a little. I don't care how little, I would take any speed increase.
The second thing is that Sundance shouldn't be able to carry C5. She can fly to anywhere on the map quickly while being fairly stealthy.
Hacking is also another annoying thing. I'm not sure what the cool down is between being hacked is in a tank? It feels pretty quick though, and the damn thing feels like an eternity when you've been hacked. Maybe you could still fire? Time after you've already been hacked could take longer until you're susceptible to being hacked again?
When you have a good team, you can go ham with a tank and do pretty well depending on the map. If the enemy team has a pro pilot and you're team just isn't working well together, it's miserable.
The tanks need to get an agility similar to BF3/4.
Better acceleration, faster turrets and better turret angles to aim at helicopters higher above.
Other than that maybe they could get the option to sacrifice a passenger seat for an APS system that can foil 1 projectile every like 10-15 seconds
@UP_Hawxxeye wrote:The tanks need to get an agility similar to BF3/4.
Better acceleration, faster turrets and better turret angles to aim at helicopters higher above.
Other than that maybe they could get the option to sacrifice a passenger seat for an APS system that can foil 1 projectile every like 10-15 seconds
@UP_Hawxxeye Imo, the APS system must go to the Spotter Seat. And must have a delay just like the EMP launcher has a delay in the Stealth Heli to stop Pilots from hot seat switching mid fight.
Otherwise we just gonna get a repeat of BF4 with Tank drivers camping at the edge of objectives because they know they're invincible if they never push into enemy fire as they'll have enough time to retreat for their APS to recharge.
This is one of the reasons why I recommended the flares on the Stealth Heli should go to the Gunner as well. To spread means of survivability and increase the need for co-operation and the chance for mistakes when uncoordinated.
@Karen0202the spotter seat could use a soflam.
But the main issue with tanks is generally how being aggressive is discouraged too much
Agree