4 years ago
Tanks are too Weak
Please note the tank armor in Battlefield 2042 is too weak, the tank turret moves too slowly after being damaged and the tow missile is a joke. I've been playing Battlefield since 1942 and the tank ...
@Dez_ZR1-VIPER The best way to turn turrets is in 3rd Person, because then the turret becomes disjointed and moves directly to where you want it to move. I've found this is the best way to control the turret when not needing to make fine aiming adjustments in a fight. I wish the 1st Person aiming has the ability to disjoint the turret in a similar way.
Overall I don't think the Main Battle Tanks need a turret rotate speed buff. I think it's fine as it is. It's already quite decent in my opinion. What is an issue is how much slower the rotate speed becomes when damaged, that needs to be scaled down a bit for both the Main Battle Tank and the Anti Air Tank.
The Tow missile behaves a bit weird, especially in the Attack Helis, if you trying to hit an air target it will seldom hit first try, but It does work 'okay' when used by land vehicles.
The Anti Air Tank does need a turret rotate speed and angle of attack buff when it's using the Anti Air Guns, (Not when it's using the other guns, otherwise it would become OP).
I think the Spotter seat needs an APS system. And that the Tanks need more damage resistance to grenades. It's weird how a fragmentation grenade can do enough damage to sometimes break the "tracks" of a tank. Only a rocket or a mine should do this, but then again, the "onboard repair thing" can quickly fix the "tracks".
@S3SSioN_SoL wrote:@Dez_ZR1-VIPER The best way to turn turrets is in 3rd Person, because then the turret becomes disjointed and moves directly to where you want it to move. I've found this is the best way to control the turret when not needing to make fine aiming adjustments in a fight. I wish the 1st Person aiming has the ability to disjoint the turret in a similar way.
Overall I don't think the Main Battle Tanks need a turret rotate speed buff. I think it's fine as it is. It's already quite decent in my opinion. What is an issue is how much slower the rotate speed becomes when damaged, that needs to be scaled down a bit for both the Main Battle Tank and the Anti Air Tank.
The Tow missile behaves a bit weird, especially in the Attack Helis, if you trying to hit an air target it will seldom hit first try, but It does work 'okay' when used by land vehicles.
The Anti Air Tank does need a turret rotate speed and angle of attack buff when it's using the Anti Air Guns, (Not when it's using the other guns, otherwise it would become OP).
I think the Spotter seat needs an APS system. And that the Tanks need more damage resistance to grenades. It's weird how a fragmentation grenade can do enough damage to sometimes break the "tracks" of a tank. Only a rocket or a mine should do this, but then again, the "onboard repair thing" can quickly fix the "tracks".
i don't think there should be a 3rd person view for vehicles. infantry doesn't get it so vehicles shouldn't. i know it's been there for a long time but i've always thought 3rd person view was *
Same here, it also irritates me that it defaults 3rd person.