4 years ago
Tanks are too Weak
Please note the tank armor in Battlefield 2042 is too weak, the tank turret moves too slowly after being damaged and the tow missile is a joke. I've been playing Battlefield since 1942 and the tank ...
@UP_Hawxxeye wrote:The tanks need to get an agility similar to BF3/4.
Better acceleration, faster turrets and better turret angles to aim at helicopters higher above.
Other than that maybe they could get the option to sacrifice a passenger seat for an APS system that can foil 1 projectile every like 10-15 seconds
@UP_Hawxxeye Imo, the APS system must go to the Spotter Seat. And must have a delay just like the EMP launcher has a delay in the Stealth Heli to stop Pilots from hot seat switching mid fight.
Otherwise we just gonna get a repeat of BF4 with Tank drivers camping at the edge of objectives because they know they're invincible if they never push into enemy fire as they'll have enough time to retreat for their APS to recharge.
This is one of the reasons why I recommended the flares on the Stealth Heli should go to the Gunner as well. To spread means of survivability and increase the need for co-operation and the chance for mistakes when uncoordinated.
@Karen0202the spotter seat could use a soflam.
But the main issue with tanks is generally how being aggressive is discouraged too much
C5 is the reason I avoid tanks, as it is so easy to air drop completely out of tank sighting range within 5 feet of a tank, and then "insta-kill" it and yet somehow survive just a few feet away.
If Dice thinks imaginary super C5 is a good idea in BF 2042, at least make the player who pushes a single button die if not at least 50 feet away. As nobody would survive even 100 feet away in real life, and then the tank driver would then have a chance to stop the one-button-insta-kill" of their tank as the enemy would have to run away at least 50 feet.
Another idea is make C5 take a few seconds to actually "prime" versus have it tossed like some magical sticky grenade from Halo.
The fantasy nature of "C5" takes away from the realism that BF legacy has attempted over the years. And the ground vehicles suffer, no different that the ground infantry suffering from imaginary Apex Pathfinder Mackay "grapple" that creates impossible ground movements and positions. This creates the WTH moments that I believe ultimately make the game boring to many players...
The fantasy "gadgets" are really difficult to balance, so my "hope" is the "class system update" will help remove the number of these fantasy weapons in play as if everyone runs around tossing C5 constantly for one button insta-kills of EVERYTHING, what is the point of the game???