4 years ago
Tanks are too Weak
Please note the tank armor in Battlefield 2042 is too weak, the tank turret moves too slowly after being damaged and the tow missile is a joke. I've been playing Battlefield since 1942 and the tank ...
@Karen0202the spotter seat could use a soflam.
But the main issue with tanks is generally how being aggressive is discouraged too much
C5 is the reason I avoid tanks, as it is so easy to air drop completely out of tank sighting range within 5 feet of a tank, and then "insta-kill" it and yet somehow survive just a few feet away.
If Dice thinks imaginary super C5 is a good idea in BF 2042, at least make the player who pushes a single button die if not at least 50 feet away. As nobody would survive even 100 feet away in real life, and then the tank driver would then have a chance to stop the one-button-insta-kill" of their tank as the enemy would have to run away at least 50 feet.
Another idea is make C5 take a few seconds to actually "prime" versus have it tossed like some magical sticky grenade from Halo.
The fantasy nature of "C5" takes away from the realism that BF legacy has attempted over the years. And the ground vehicles suffer, no different that the ground infantry suffering from imaginary Apex Pathfinder Mackay "grapple" that creates impossible ground movements and positions. This creates the WTH moments that I believe ultimately make the game boring to many players...
The fantasy "gadgets" are really difficult to balance, so my "hope" is the "class system update" will help remove the number of these fantasy weapons in play as if everyone runs around tossing C5 constantly for one button insta-kills of EVERYTHING, what is the point of the game???
@DeepSixxxx wrote:C5 is the reason I avoid tanks, as it is so easy to air drop completely out of tank sighting range within 5 feet of a tank, and then "insta-kill" it and yet somehow survive just a few feet away.
If Dice thinks imaginary super C5 is a good idea in BF 2042, at least make the player who pushes a single button die if not at least 50 feet away. As nobody would survive even 100 feet away in real life, and then the tank driver would then have a chance to stop the one-button-insta-kill" of their tank as the enemy would have to run away at least 50 feet.
Another idea is make C5 take a few seconds to actually "prime" versus have it tossed like some magical sticky grenade from Halo.
The fantasy nature of "C5" takes away from the realism that BF legacy has attempted over the years. And the ground vehicles suffer, no different that the ground infantry suffering from imaginary Apex Pathfinder Mackay "grapple" that creates impossible ground movements and positions. This creates the WTH moments that I believe ultimately make the game boring to many players...
The fantasy "gadgets" are really difficult to balance, so my "hope" is the "class system update" will help remove the number of these fantasy weapons in play as if everyone runs around tossing C5 constantly for one button insta-kills of EVERYTHING, what is the point of the game???
I totally agree with you on C5 being an issue.
Between how slow it takes the tank to accelerate, getting stuck on everything, turn radius, turret speed, and limited vertical turret range, C5 feels really unbalanced. You can’t stop in tank for a second because everyone is running C5. You can’t out run a person on foot if you’re stopped, you can’t aim downward enough to hit them with the main cannon. It takes them all of two seconds to toss three things of C5 and run a few feet away and live.
Then there’s the other problem you mentioned, how easy it is for enemies to get near you in a tank like Sundance, enemies spawning right next to you after clearing that exact spot only a moment ago, and it being relatively easy for anyone to parachute and drop basically right on a tank if the tank isn’t completely hauling it.
Air vehicles have been more tanky then the actual tanks in BF2042.
I didnt necro post this one WOO HOOO
@DeepSixxxx wrote:C5 is the reason I avoid tanks, as it is so easy to air drop completely out of tank sighting range within 5 feet of a tank, and then "insta-kill" it and yet somehow survive just a few feet away.
If Dice thinks imaginary super C5 is a good idea in BF 2042, at least make the player who pushes a single button die if not at least 50 feet away. As nobody would survive even 100 feet away in real life, and then the tank driver would then have a chance to stop the one-button-insta-kill" of their tank as the enemy would have to run away at least 50 feet.
Another idea is make C5 take a few seconds to actually "prime" versus have it tossed like some magical sticky grenade from Halo.
The fantasy nature of "C5" takes away from the realism that BF legacy has attempted over the years. And the ground vehicles suffer, no different that the ground infantry suffering from imaginary Apex Pathfinder Mackay "grapple" that creates impossible ground movements and positions. This creates the WTH moments that I believe ultimately make the game boring to many players...
The fantasy "gadgets" are really difficult to balance, so my "hope" is the "class system update" will help remove the number of these fantasy weapons in play as if everyone runs around tossing C5 constantly for one button insta-kills of EVERYTHING, what is the point of the game???
There's little chance Dice removes C5 from sassy batgirl or spider Mackay, the 2 main tank destroyers in the game.
The fallout would be massive.
Even without these 2 specialists with the transport chopper meta you will still have players parachuting behind you or above you dropping C5.
As to them dying, no infantry players cares if they die after destroying a heavy armoured vehicle.
They just respawn with a fresh load of C5 10 seconds or so later.