4 years ago
Tanks are too Weak
Please note the tank armor in Battlefield 2042 is too weak, the tank turret moves too slowly after being damaged and the tow missile is a joke. I've been playing Battlefield since 1942 and the tank ...
@Tank2042ManMaybe becouse other players didnt have the chance to get a vehicle ?
The majority is forced to play infantry, saying stuff like they squeak or complain the most is somewhat irrational.
If you make the game not fun for infantry then the majority just quits and this reason is also a part of why 2042 sucks so hard.
I do agree that infantry right now have it to easy to destroy ground vehicles becouse everyone can pick c5 and m5 with Sundance or mackay
But when S3 comes with a class system the amount of threats a tank has do deal with reduces significantly.
There are still c5 sundances or mackays but atleast you won’t get surprised by a m5 mackay ontop of some building or container anymore.
Now thats all thats left to take care of is the Lis Problem and how many can actually spawn with her.
Her Rocketlauncher is the most dangerous thing besides c5 becouse it almost completely ignores your positioning, making it a lot harder to survive in the open.
This cannot be countered except you have a dedicated repair monkey in your vehicle (like me, T1 repairtool*cought*)
In my opinion ther should be a limit of max. 3 LIS players per side so ground vehicles have a chance to stay alive longer.
@Bolvard wrote:@Tank2042ManMaybe becouse other players didnt have the chance to get a vehicle ?
The majority is forced to play infantry, saying stuff like they squeak or complain the most is somewhat irrational.
If you make the game not fun for infantry then the majority just quits and this reason is also a part of why 2042 sucks so hard.
I do agree that infantry right now have it to easy to destroy ground vehicles becouse everyone can pick c5 and m5 with Sundance or mackay
But when S3 comes with a class system the amount of threats a tank has do deal with reduces significantly.
There are still c5 sundances or mackays but atleast you won’t get surprised by a m5 mackay ontop of some building or container anymore.
Now thats all thats left to take care of is the Lis Problem and how many can actually spawn with her.
Her Rocketlauncher is the most dangerous thing besides c5 becouse it almost completely ignores your positioning, making it a lot harder to survive in the open.
This cannot be countered except you have a dedicated repair monkey in your vehicle (like me, T1 repairtool*cought*)
In my opinion ther should be a limit of max. 3 LIS players per side so ground vehicles have a chance to stay alive longer.
"The squeaky wheel gets the grease"
It's a famous proverb which is what I was referencing as a FYI.
And it's also true, and it's clearly true with 2042.
"If you make the game not fun for infantry then the majority just quits and this reason is also a part of why 2042 sucks so hard".
Tanks were OP vs infantry in BF4, yet that game had the biggest battlefield playerbase in the franchises history.
Once Dice LA had finished with the CTE that game reached around 400,000 players online across all platforms to the point that Dice were posting on the forums about how amazing this feat was that late in the games lifecycle.
So obviously OP or powerful tanks doesn't turn infantry players off playing.
Tanking a lot of the time in 2042, and I'm not being hyperbolic, reminds me of using tanks in Battlefield Heroes.
Just throw away items that are just one second away from some battlefield superhero flying in and blowing you up.
It's ridiculous and infantile game design and feeds back into my narrative that 2042 has an identity crisis.