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16 Replies
- Mackstan714 years agoSeasoned Ace@Kaptyn027 Whut????, that was weird
Had it one patch ago... the server information and my client information were not the same. For the server, I was in a very different location, as I have seen on my monitor. Could move around the whole map, couldn't kill anybody but could tell my brother, where the enemies were standing. Ended after some minutes, somebody found my "server" location and killed me.
Translated to your problem: You saw yourself on the right bridge, for the server, you were on the left one. You could not hit the enemy, because you shoot for the server into the air. You died and the game synchronized your position, so for your client, you were teleported to the left bridge.
Never experienced that in another modern shooter, DICE surprises every time. But I only experienced it once, so it is very rare bug.
- Adamonic4 years agoLegend
The Desync in this game is legendary. When you take a bad game engine, use a 45hz tick rate, add some heavy lag compensation, then make all players join via MM, this is the result. There is no fix.
- OskooI_0074 years agoSeasoned Ace
Yup, netcode desync. The video below shows a soldier standing in front of a concrete barrier, but the other player sees him standing behind it.
If you watch the first 2 seconds of the video, you see the guy in the top screen jump off some crates towards the cement barrier, but do a turn in mid-air. The server doesn't realize this and jumps him over the barrier, even though really he turned mid-air before going over the barrier. Now he's in two different locations at the same time. In front of the concrete barrier and behind it.
It makes me think 2042 has so many netcode issues with desync that DICE just switched off synchronization so players stop rubber banding. Rubber banding is caused when the server corrects a player's location.
- ATFGunr4 years agoLegend@Kaptyn027 It’s been happening more and more lately. Never had desync issues before, but the last 3-4 weeks it’s been happening more frequently. Makes me wonder if they made a change servers side, as I never experienced anything like this the first 8 months of the game.
- cso77774 years agoSeasoned Ace
The latest patch had several fixes/changes for various 'soldier animations', this could be the reason that things feels even more broken than before.
I personally feel that CQC is broken now, things feels way too random, hits not registering, getting one-shotted all the time, mouse-movement sometimes seems weird, etc etc.
- Adamonic4 years agoLegend@ATFGunr For me it has been bad all along, but has been borderline unplayable since the last update. They did something and it apparently didn't have the effect they were looking for.
- Adamonic4 years agoLegend@cso7777 CQC is terrible right now, and there is little to no destruction or world environment stuff to worry about.
- ATFGunr4 years agoLegend@Adamonic It’s a historical fact that Dice fixes often and predictably break something else, although not normally so detrimental to the game play. Needs a hot fix asap.
- EA_Atic4 years ago
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