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If you want to look at it from a potential threat perspective - in addition to the number of threats, you also have to consider how dangerous each threat is.
So first, let's consider all the potential threats, as well as their effectiveness
Effectiveness of vehicles against Jets vs Wildcats:
- Wildcats are extremely effective vs jets < 600 m, where close-medium range attacks can deal massive damage while jets are not effective against wildcats (also, jet-v-jet way easier than jet-v-wildcat encounter)
- Transport Choppers: extremely effective vs jets at close-medium range, in part because of their better maneuverability, multiple angles of attack, ridiculously fast repair rate with dual repair tools, insanely high hp...) - reminder that there are often two of these present at same time. Silly DICE probably not aware that condor can actually chase jets and inflict continuous damage, without giving jet chance to regen. On the other hand, Transport choppers are far less effective against wildcats, unless there are two people continuously repairing (the ~8-mm cannons, which are more common than other weapon choices, doesn't even damage heavy armour)
- Attack choppers can be very effective against jets, but only if the pilot is really good. On the other hand, they are only slightly more effective than jets against wildcats unless they've got good cover or camping at flight ceiling
- Tanks are mostly ineffective vs jets unless jet is flying at a low altitude; tanks are very effective vs wildcats at close-medium range
- LATV4 jeeps are pretty much useless against either but definitely fare better against jets (not equipped with AGM)
- I'd say MAVs are only slightly more effective against wildcats compared to jets (only useful for close range encounters)
- Infantry are much better vs wildcats but they can still be somewhat effective against jets flying slowly at a low altitude, especially if they are using TV missiles/m5. While stingers will usually not be able to destroy jets, they will definitely force the jet to retreat and also waste its flares, which makes the jet vulnerable to other lockon weapons.
The "threat perspective" point was an exaggeration - while it is true that wildcats face slightly greater threat than jets, the difference in threat level is not sufficient to warrant the current wildcat-v-jet balance
Also, jet piloting without doubt requires more skills - this should be rewarded!
We're just not going ta agree on this jets vs. Wildcat issue, I think the Wildcat is in a good place right and have given you my reasoning for it, which you have dismissed as an "exaggeration" ok fine agree to disagree.
I think the jets need their own slot and to be honest probably two available at a time, where you and I differ is I believe their role should be primarily focused on destroying enemy air assets not ground vehicles as ground vehicles are already under enough multiple threats already.
It DOES take skill to be a good dog-fighter (which to be clear, I am not) but keeping a jet alive for an entire round is pretty easy right now even for a bad pilot, such as myself, just doing hit and run style attacks. Dog-fighting abilities are the only buff I would like to see to jets.
- 3 years ago
If we’re going down the road of small maps and shrinking the old maps then the AA range needs to be reduced. That 600m instalock is absolute BS in this game.
Jets are barely useable on Stranded, Exposure, and Kaleidoscope without some AA camper in spawn.
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