4 years ago
The case FOR specialists
Embrace change! I know this is an unpopular opinion but please try to read this with an open mind. When has this franchise not been about change? Every iteration has had a new system or mechanic. B...
@BaronVonGoonAt least to me, the specialists fix a major class balance problem that was especially prevalent in BF1 and BFV with some classes being a lot better than others.
If this image had been created more recently, the Action man would be having FIVE Bazookas instead of three Panzerfausts.
@UP_HawxxeyeLOL at ACTION MAN.
I see the potential benefits of Specialists for sure, but I also hope EA DICE understand that they have effectively doubled down on the "meta" game...
With the classes only being differentiated by their ability and trait, they will need to make each one individually appealing as well as ensuring that there are no clearly superior weapons... essentially they have a lot more balancing in front of them and I have never been impressed by their skills there.
@carsono311In pure meta based on the beta, people will favor the hook man for what I heard was better ADADAD movement and the hook that can be used both as a tool and a WEAPON (?!?!).
Otherwise the doctor lady to have both healing and ammo.
Personally I am always leaning towards Casper, the recon guy because most of the time what lacks is providing the team with intel.
@UP_HawxxeyeYeah, Mackay's original trait "Nimble" was simply being faster. Which is obviously quite useful...
EA DICE did tone him down with the new Nimble though:
Still quite useful, but not over the top either. I suspect the Specialist tweaking will be an ongoing thing, but I do believe it will be possible to find a sweet spot for each one... eventually.
@UP_Hawxxeye wrote:
@BaronVonGoonAt least to me, the specialists fix a major class balance problem that was especially prevalent in BF1 and BFV with some classes being a lot better than others.
If this image had been created more recently, the Action man would be having FIVE Bazookas instead of three Panzerfausts.
@UP_Hawxxeye Going back to the BF3/4 classes would have fixed action man. Going back to BF2 classes also would have fixed action man. I argue getting rid of classes in favor of COD's create-a-class is creating far more problems that it addresses.
@ragnarok013It is the BF4 design specifically that is balanced and versatile with the classwide carbines, shotguns and DMRs + the recon C4. BF3 was less so.
But alas DICE wanted something new for the sake of something new and it still feels like an improvement from BF1/V
@UP_Hawxxeye wrote:
@ragnarok013It is the BF4 design specifically that is balanced and versatile with the classwide carbines, shotguns and DMRs + the recon C4. BF3 was less so.
But alas DICE wanted something new for the sake of something new and it still feels like an improvement from BF1/V
@UP_Hawxxeye I actually feel quite the opposite. I felt the DMRs being all class in BF4 reduced the role for the recon class and felt the SMGs being all class in BF3 was better so all classes had a CQC option which the recon class lacked in BF4. Carbines being all class was good in BF4 IMO.