4 years ago
The case FOR specialists
Embrace change! I know this is an unpopular opinion but please try to read this with an open mind. When has this franchise not been about change? Every iteration has had a new system or mechanic. B...
@carsono311In pure meta based on the beta, people will favor the hook man for what I heard was better ADADAD movement and the hook that can be used both as a tool and a WEAPON (?!?!).
Otherwise the doctor lady to have both healing and ammo.
Personally I am always leaning towards Casper, the recon guy because most of the time what lacks is providing the team with intel.
Im alright with it as long as we get to see who else and what they can do
Several argue that specialists more or less are the same as classes. In that case, they now rise from 4 to 20+. And dice still need to invent 16+. It's a terrible idea, which can turn into ridiculous specialists and a nightmare to balance. Specialists make sense in Hazard Zone, but I can not see the point in other gamemodes at all.
- Only counting BF4, BF1 and BFV; over 3000 hours (been playing ever since BF1942, not even wanna think of how many hours that would be).
- No, I play "my role"; <3 Support till I die.
- I don't mind more classes as long as it contributes to the squad/team playfeel.
For me it's being my own soldier, not some operator with a whole backstory already... Which might have been different if they used legacy characters though, such as the lads from Bad Company or even our pal Gunther making a comeback.