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Well it's only a game the wing suit does not have to be perfect.
I actually was going to make a thread like this, because of all the complaints about Liz. Bit, then I realized Dice did a good job balancing out all the specialists.
It's not easy to fly in the wing suit and for some reason if your lagging or if there's a huge amount of lag, you'll actually fly slower than you would sprinting. Ive shot down a lot of people, because of this.
I find a a lot of people can't control the wing suit, it takes practice like Liz missile even then it's difficult.
I've came to the conclusion that if Liz is to be nerfed again, then sundances wing suit needs to have a cool down time after every landing. I'd like to see the other engineers to be more appealing is the only change I ask in regards to specialists.
It's tough to land with the wing suit on a condor and get good at it. It ain't easy.
D
Once you have movement mechanics that extend into 3D space, it changes the entire dynamics of the game. Both Mackay and Sundance have broken that to the core.
DICE should've just went all in on that design and called this Battlefield: The Specialists and made them the focal point of game modes, map designs, etc. The problem is, they did neither. So you have maps designed around BR/HZ, specialists designed for Apex, and game modes that don't fit the maps, played with Specialists who break the modes.
Breakthrough used to be a very strategic mode where there was a clear front to the battle as you inched your way forward point to point. Now with Mackay and Sundance, the front is 360 degrees including above you.
I think I have been killed from behind or above more in this title, than all other titles combined (and I have played them all), and it is not even close. That should be a huge red flag for developers. If you die mostly to one weapon, it's probably OP, if you keep dying a certain way (like at spawn points, from behind, etc) it probably needs to be addressed. However, there is nothing they can do in this title to prevent Mackay or Sundance from completely breaking the game and making it into 32 individual TDMs.
- Man_iLoveFishing2 years agoSeasoned Ace
Thats why i dont play ground almost at all. I get tagged from behind all the time even tho ive cleared it. One second its clean, i turn around and boom, in the next second there is enemy at my back.
- Man_iLoveFishing2 years agoSeasoned Ace
Double
- 2 years ago
It's very simple, nothing that was a result of 2042 should ever be in a Battlefield game ever again, failed experiment if you ask me
Back to basics and start with a stable multiplayer experience before even trying something new or adding anything new to the game
- Adamonic2 years agoLegend
@doubleome wrote:It's very simple, nothing that was a result of 2042 should ever be in a Battlefield game ever again, failed experiment if you ask me
Back to basics and start with a stable multiplayer experience before even trying something new or adding anything new to the game
This dev group is different. They are not BF vets themselves. They play RPGs and Plants vs Zombies. The same group that thought BF2042 was a great idea are working on the next title.
To me there was nothing wrong with an updated engine with new locations to fight at with some different factions, some new weapons, gadgets and vehicles, and maybe a new game mode or two, but EVERYTHING ELSE that was in a previous game would be there. So at worst it was a BF4 reskin.
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