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Once you have movement mechanics that extend into 3D space, it changes the entire dynamics of the game. Both Mackay and Sundance have broken that to the core.
DICE should've just went all in on that design and called this Battlefield: The Specialists and made them the focal point of game modes, map designs, etc. The problem is, they did neither. So you have maps designed around BR/HZ, specialists designed for Apex, and game modes that don't fit the maps, played with Specialists who break the modes.
Breakthrough used to be a very strategic mode where there was a clear front to the battle as you inched your way forward point to point. Now with Mackay and Sundance, the front is 360 degrees including above you.
I think I have been killed from behind or above more in this title, than all other titles combined (and I have played them all), and it is not even close. That should be a huge red flag for developers. If you die mostly to one weapon, it's probably OP, if you keep dying a certain way (like at spawn points, from behind, etc) it probably needs to be addressed. However, there is nothing they can do in this title to prevent Mackay or Sundance from completely breaking the game and making it into 32 individual TDMs.
Thats why i dont play ground almost at all. I get tagged from behind all the time even tho ive cleared it. One second its clean, i turn around and boom, in the next second there is enemy at my back.
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