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l_Fire_St0rm_l's avatar
12 months ago

The Future of Battlefield is at Stake: Physics and Ballistics Must Return!

As someone who witnessed the birth of the Battlefield franchise and played every title since the first release, I feel compelled to share some thoughts on the current state and future of the series. Battlefield 4 was, without a doubt, a masterpiece in the FPS world. The balance of weapon damage, coupled with its impeccable physics and ballistics, created an unparalleled experience. The way the bullet drop system and the mouse compensation factored in climatic variations, distance, and the character's movement speed was revolutionary. This was brilliantly orchestrated by talented programmers like Magnus Walterstad, who helped define what Battlefield should be.

Moving on to Battlefield 1, the work done to calibrate the physics of World War I-era weapons was, once again, excellent. The authentic feel when positioning a shot, especially with the bullet drop, was a stroke of genius. The game managed to transport the player to the battlefields of that era, while maintaining the integrity of the shooting mechanics that were already the franchise's trademark. This continuity in Battlefield's DNA also remained in Battlefield V, where physics and ballistics once again shined, offering a level of realism and challenge that set the game apart in the FPS niche.

However, we arrive at Battlefield 2042, and like many fans, I was deeply disappointed. The decision to remove traditional classes was a significant mistake, but the most glaring error was the complete destruction of physics and ballistics, elements that have always been the backbone of the franchise. The hitbox and weapon behavior in Battlefield 2042 are appalling—something that simply does not do justice to the series' legacy. Even worse, none of the key Physics Programmers who built Battlefield's name in titles like Battlefield 4, 1, and V were involved in 2042's development, resulting in a final product with no identitya game that fails to honor its roots.  😞

For the sake of Battlefield's future, it is imperative that talented programmers like Magnus Walterstad and others who worked on the previous titles return to the franchise. Without the precise balance of weapon damage and the ballistics physics that defined Battlefield, the game is already doomed before it even launches. The community deserves to see the true Battlefield reborn, and this will only be possible with the return of the experts who made this franchise an icon of FPS.

5 Replies

  • OP, they don't have the expertise and the previous Devs are not coming back.


    The next title is going to be a BF2042 reskin. It will feel more like a 2042 DLC than a new game. 

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    12 months ago

    @Adamonic wrote:

    OP, they don't have the expertise and the previous Devs are not coming back.


    The next title is going to be a BF2042 reskin. It will feel more like a 2042 DLC than a new game. 


    To it will be Hardline 2: Electric Boogaloo?

  • flcrm's avatar
    flcrm
    Rising Veteran
    12 months ago

    Trashfiled 2042 is the worst game in the series. Nothing works as it should. Nothing at all! You have to try to do this! ) How can this be done? The Sims Team can do it!

    The game consists of absurdity. Take at least the basis - shooting. According to TTK, it's almost hardcore, while you can mark enemies. This is complete nonsense.

    After the shootout, you are barely alive, but someone pinged you and now it is flying from all directions. That's absurd. In previous Battlefields, no one could be marked/pinged in harcore mode. I've always played only hardcore and for me these marks combined with hardcore TTK are just ridiculous.

    Or take a slow switching between the main weapon and side arm or gadgets. Hardcore TTK and slow switching. Absurdity!

    And the whole game consists of this and other absurdity.

    The Sims Team simply does not understand the essence, does not understand what's what.

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