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CyberDyme's avatar
4 years ago

The honeymoon is over. Is divorce next?

After having played the first 100 hours of the game back in November, I posted this to summarize my experience:

https://answers.ea.com/t5/General-Discussion/Played-100-hours-now-The-honeymoon-is-over-Going-from-somewhat/m-p/10992793#M42591

Now after we have received multiple incremental patches and now this week the Season1 release, its a good time to evaluate what we have gotten so far from EA/DICE in this game since launch.

So try and look at my list here below from what appeared to be missing at launch and let me know how you evaluate EA's response to the customer community to keep us interested and playing this game since then?

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...this is what we got and still miss after 3+ years of development by several dev studios:

Core Features:
  • No single-player story/campaign mode

  • No standard server browser

  • Fewer standardized game modes (Can't even play TDM or smaller scale modes without relying on community servers. Really?)

  • No persistent lobbies (seriously why do I have to matchmake after EVERY round?)

  • Fewer in-game assignments (none outside of cosmetic unlocks)

  • No class system

  • Less character customization options (than BF5)

  • No profile progress/stats page in the menu

  • No battle log/stats tracker for other players

  • No global leader boards

  • No end of round assignment progress screen

  • No dog tags (they still sort of exist I guess?)

  • No custom emblems

  • Fewer achievements

  • No medals

  • No cross-game profile screen (BF4, HL, BF1, and BFV were all linked by an ingame menu if you owned them digitally, which was a neat feature.)

  • No spectator mode

  • No permanent community servers (would be useful for clans and events)

  • No test range
  • No 3D spotting

Infantry Gameplay:
  • Fewer guns (even including all the portal guns, BF4 still had more at launch)

  • Fewer infantry gadgets

  • No manual leaning

  • No diving while swimming

  • No high wall vaulting

  • No crouch sprinting

  • No backwards prone

  • No explosion knockback

  • No rolling after falling from heights

  • No ammo or health pickup off teammates

  • No scope zeroing

  • No tiered reloads/paused reloads

  • No melee weapon choices

  • No thermal optics

  • No indirect fire gadgets

  • Less anti-tank launchers (Come on man only one?)

  • No lock-on launchers (The M5 works with the SOFLAM but that requires 2 people)

  • No AP mines/claymores

  • No suppression mechanic (This one I don't mind but I'm including everything)

  • No first person takedown animations (whether this is a downgrade is up for debate, but I think it is)

Vehicles:
  • Fewer vehicle types (and separate vehicle progression per faction even though they are functionally identical... why???)

  • No naval vehicles (Except I guess the hovercraft technically)

  • No vehicle gunner direction indicator

  • No lock on direction indicator

  • No vehicle enter/exit animations

  • No tank turret decoupling (This was so great in BF4!)

  • Less vehicle driver/pilot customization options

  • No tank zoom customization options

  • No tank gunner customization options

  • No heli gunner secondary weapons

  • No separate heli/fixed-wing controls

  • No rocket aiming reticle for helictopters

  • No control input while looking behind/free looking in aircraft (BF1 and V pilots, this one is gonna absolutely suck for you guys)

  • No joystick/non-generic gamepad support

  • General consensus seems to be that the helicopter and fixed wing flight models are a step down from BF4.

  • No behemoths

Scoring System:
  • No squad wipe scoring

  • No player damage points

  • No vehicle damage points

  • No vehicle kill assist points

  • No headshot bonus

  • No long-range kill bonus

  • No assist counts as kill bonus

  • No multi-kill bonus

  • No killstreak stopped bonus

  • No comeback bonus

  • No squad objective play bonus

  • Oversimplified teamplay scoring (i.e. healing a teammate always gives you a flat +5xp rather than being based on how much you heal them)

Squad and Teamwork:
  • No commander

  • No special squad call-in abilities

  • No squad field upgrades

  • No in-game VOIP (coming soonTM)

  • Fewer factions (with almost nothing to give the 2 factions any distinction)

  • No cross-team chat

  • No team changing

  • No "create new squad" option

  • No clans/platoons (coming soonTM)

  • No view of squadmates while in the spawn screen

  • No "Medic incoming" indicator in downed state (coming soonTM)

  • No rank names/icons, just a number.

Maps:
  • Lack of persistent servers means poor map rotation (Played now for 100 hours and never saw Kaleidescope or Breakaway)

  • Fewer base game maps (not including portal maps)

  • No static weapon emplacements

  • Few destructible buildings

  • Very poor balance between vehicle and infantry gameplay

  • No infantry focused maps

  • No game changing levolution

  • Absolutely zero cover between capture zones

  • Poor spawn points (Constantly spawning in the open/visible to enemies)

  • No fortification building (given how open all the maps are, this could have been super useful)

  • Fewer urban areas

  • No naval maps

UI and Quality of Life:
  • Less control customization options

  • Less UI customization options

  • No HUD/icon opacity customization

  • No HUD scaling customization options

  • No gunsight reticle customization options

  • No network performance graph

  • No individual player scoreboard

  • No ability to zoom in on the spawn map

  • Less detail in the 'who killed you' screen

  • Less ultrawide monitor support (hud ratio is locked in at 16:9)

  • Very poor friend joining system (Lack of server browser makes playing with more than 4 friends completely impossible)

  • Poor console aim assist.  Hopefully this will come with the D1 patch or all console players will be lost...

  • No in-game crossplay toggle option (you have to change your global console settings)

Audio:
  • General consensus seems to be the audio design is bad, especially compared to both BF3 and BF1.

  • 3D soundscape is almost non-existent

  • Less impactful soundtrack (menu music is very dull and repetitive)

  • End of round music is dull and uninteresting (compared to BF1 and V this is a big downgrade)

  • End of round voicelines are just awful. Hate them really by now...

Sorry for this long list.  I am just disappointed, Because I want Battlefield to feel like Battlefield.  And this one doesn't.  COD is COD and if I wanted that, I would buy that.  COD launch consistently contents feeling much more polished than this BF2042 and COD at least they stay true to their core.  While EA Battlefield appear to have lost it's own soul and identify in BF2042, by EA trying to copy from everybody else.

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Maybe a hypothetical question about the divorce being next, but reality is that the vast majority of all BF2042 customers have already filed for divorce from this game and moved on.  With the lackluster Season1 release its really hard to see even the last remaining die-hard fans hanging on to this game for another 9-12 months.  Or am I just too pessimistic?

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