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This was the only battlefield where the average player had a fighting chance against long-distance snipers, thanks to Dozer. But with the recent changes, snipers running armor-piercing rounds can now shoot through the shield with only a 45% damage reduction. Congratulations to DICE for catering to the only class that does not play the objective.
The developers were not satisfied with this.
80% reduction in shield draw speed has severely impacted Dozer’s offensive capabilities, crippling already niche and difficult (in comparison) to perform tactics. Dozer wasn't the meta before, but now there is completely no incentive to play as him anymore. Frankly, I cannot understand why DICE chooses to nerf an operator that never posed a real threat to any skilled player. I think the developers shouldn't listen to the vocal minority that complained about an operator that has been nerfed in the past and that is easy to counter.
I just won't play the game's infantry anymore due to this "assassination" of a playstyle.
Probably should post in this thread.
https://answers.ea.com/t5/General-Discussion/The-new-Dozer-shield-draw-nerf-was-not-needed/m-p/14306719#M206263
- 9 months ago@sk1lld not in my opinion
- UP_Hawxxeye9 months agoLegend@Joshua_Canaanite
Our topics are pretty much for the same thing and almost the same opinion.
It is just that I consider the armor piercing to be less of a problem than you do and focus on the much more common drawback of the speed nerf- ElliotLH9 months agoHero+
Both threads appeared to be similar as they're about the recent changes to Dozer, so I have merged them together due to that. Just wanted to make everyone aware.
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